At long last, here it is. Matt Chat 22: Deja Vu, Uninvited, Shadowgate, and Macventures. I was finally able to get my classic Mac emulator (mini vmac) up and running, so please enjoy--a lot of blood, sweat, and tears went into getting this footage! :)
Good news for adventure game fans--LucasArts is releasing several of its best graphical adventure games on Steam. Of particular note here is The Dig, which is one of my very favorite adventures and a seriously underrated title in my opinion.
FYI--Adventure Classic Gaming has just posted my review of The Hardy Boys: The Hidden Theft.
Philip has just posted our interview with Benoit Sokal, designer of the highly acclaimed Syberia games and a half dozen more recent titles. It's well worth reading for anyone interested in GAG development or the state of the genre.
The Secret of Monkey Island: A true classic?I recently was visiting the Adventure Classic Gaming site and enjoyed a review of The Secret of Monkey Island, Gilbert's 1990 classic point-and-click that, for many people, represents the very pinnacle of the genre. While I have played all of the Monkey Island games and enjoyed each one immensely, I sometimes wonder if people don't seem a little too enthusiastic. For the same reason that I'd be dubious of someone who claimed that The Princess Bride or The Pirates of the Caribbean was the best movie ever made, I'm a bit leery of people who make similar claims about Monkey Island. Fun, definitely. Well crafted, sure. Classic--I agree. But I find that my list of the best GAGs looks much different from most that I've found on the net, mostly because I think a truly great GAG has to do more than amuse you.
Voyage: Lush graphics, awesome story, great puzzles, witty dialog...Bon voyage!Kheops Studio's "Voyage: Insired by Jules Verne," published in the US by the Adventure Company in 2005, is one of the best graphical adventure games I've seen in recent years. It features compelling gameplay, multiple ways to solve puzzles, and a good, solid story based on the works of celebrated French author Jules Verne (one of the true godfathers of science fiction). The puzzles are clever, the script is fun--in short, it's worth checking out, even if you aren't normally a fan of Myst-style games.
I have finally finished writing my history of Zork for GamaSutra. Despite some initial difficulties, I was able to secure interviews from a variety of important figures in the Zork and larger IF world, including Steve Meretzky, Marc Blank, Dave Lebling, Nick Montfort, and Howard Sherman.