In the third installment of what's being called "my best interview ever," Mr. George "The Fat Man" Sanger continues his discussion of the industry, covering such topics as the dangers of establishing a nickname and why gaming has never had its Woodstock (we can still hope.) He also shows off his exotic instrument collection and explains why a proper musician never blames his tools.
Download the mp4 here. As you know, Matt Chat is 100% funded by people like you. If you want to see it continue, donate today. One dollar is all I ask!
Wasteland! By now, everybody who has ever been a fan of this game knows about Brian Fargo's Kickstarter project to make the sequel. So, naturally, I decided this week to take a look at the hallowed original. While not everything has aged gracefully, I must say it still holds up rather well today, with a particularly gritty storyline and great writing (printed in the manual, of course). It's also a remarkably violent game, going so far as to have the player slaughtering "cute little animals" and even babies! This game would definitely get an M rating today and probably arouse the ire of our good friend Hillary Clinton. At any rate here's the video!
You can download the mp4 here.
It's Gothic time! Yes, finally, after countless requests, Matt Chat covers the 2001 German CRPG Gothic. Of course, this game launched a trilogy, and apparently Risen is keeping the lineage alive. Lots of fun stuff in this game, and some pioneering stuff like the ability to skin animals (you can even get their teeth and claws!), cook food (grilled chicken!), and much more. Plagued by one of the slowest starts in any CRPG, though, it hasn't attracted the attention that it really deserves. If you can get through the first 3-4 hours of it, you'll be hooked. Just don't blow all your ore at the swamp weed stand!
Download the mp4 here.
In the final segment of my interview with Mark Soderwall, we chat about his work on Fracture, Star Wars: The Force Unleashed, Clone Wars, and much more. We also talk about the importance of game history, what it takes to be a professional game developer, and Mark's choice of reading material.
Download the mp4 here.
Be sure to watch around the 20 minute mark for a special Vintage Games surprise!
My apologies for not posting these sooner! This is the second and third parts of my interview with Mark Soderwall, who's giving us the lowdown on what it's like to be a graphics artist. He's got 20 years of experience and tons of stories--including juicy stuff about what Arnold Schwarzenegger and the Wachowski brothers are like backstage. It's good stuff.
Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.
Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!
I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.
If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!
You can download the mp4 here as well.
In this first segment of my interview with Sierra designer Josh Mandel, we chat about how Josh got his start, remaking King's Quest, Zeliard, Leisure Suit Larry, Laffer Utilities, and much more. We also talk about the difference between creating puzzles for parsers vs. point-and-clicks. Josh thinks the latter was a dumbing down with grave consequences for the genre.
Download the MP4.
This week, I finally get around to retrospecting Bethesda's 1996 masterpiece Daggerfall, the game that for many fans is still the best ever Elder Scrolls game. While not without its share of bugs and interface issues, it's still a terrific achievement and demonstrates the possibilities of procedurally-generated content in CRPGs. Just don't make the mistake I did of not checking ALL the options for keyboard and mouse. :)
Still, the resulting misadventures are pretty darn funny.