I'm so angry about Skyrim that it was hard to make this podcast, but I did it anyway. I shouldn't have to say this, but if you are in love with Skyrim, this podcast isn't for you. This episode is intended only for complete morons, dolts, dullards, and out-and-out nincompoops like yours truly who are just too jaded and bitter to ever enjoy a truly fantastic masterpiece like Skyrim from the glorious design wizards at Bethesda.
Warning: There is some mild adult language here (PG rated).
Download this steaming pile of troll fat here.
Matt's Podcast 6
Jay is back this week to talk more about his work on Frayed Knights and its many inspirations and precedents, including his favorite CRPG--Ultima VII.
NOTE: The above video has some missing footage around the 28 minute mark. The version below has been corrected.
mattchat125.mp4. You can also grab an audio-only feed here: Matt Chat 125.mp3.
Don't forget to shop at GOG using my affiliate link! Some great stuff this week for adventure game lovers.
This week debuts my new interview series with the Rampant Coyote, aka Jay Barnson. You probably know Jay from his blog and game site, as well his fantastic indie CRPG Frayed Knights: The Skull of S'makh-Daon, which yours truly helped to be beta test. In this segment we talk about Jay's extensive industry background, which includes some projects you've probably heard of if you owned a PS1--Twisted Metal and Warhawk! Enjoy.
As always, you can download the video. This week also marks the beginning of my Subscriber Goal of 7,000 subs by the end of the year. As of this writing, I'm at 6,256, so quite a bit of work left to go. If you have a forum, blog, Reddit, Twitter account, or WHATEVER, please post there about your favorite episodes and try to spread the word so we can grow our community into a force to be reckoned with! Thanks!
Hail, fellow adventurers! I'm back this week with one of my favorite 90s CRPGs, Might and Magic VI: The Mandate of Heaven. It's held up might well over the centuries (well, in game time!), and is still extremely fun to play today. Heck, I was so engrossed in it I had a hard time pulling away to do the video!
As always, you can download the video here, but don't forget to toss a few coins into the bard's hat. You can also buy the "Might & Magic 6-pack" from GOG for only $10, but please use my affiliate link. Thanks!
This is the second part of my interview with the IZZE-fueled Chris Taylor, this time talking about his two greatest achievements: Dungeon Siege and Total Annihilation. I love both of these games, even though Chris seems to find some flaws (especially with Dungeon Siege). At any rate, it's great viewing. Chris also disagrees with me about game lengths; he thinks games should a lot shorter (a position I've lately come to accept myself).
I'm back this week with a chat with Chris Taylor, the Gas Powered Guru behind Total Annihilation, Dungeon Siege, and Supreme Commander. Chris is a witty and very passionate guy, so prepare to be dazzled. In this part, he talks mostly about how he got his start in the games industry, which includes mastering z80 on his TRS-80.
Watch above or download the mp4.
Oh thee of impure thoughts, watcheth my sanctimonious retrospective of Ultima IV: Quest of the Avatar. Even thou might becometh enlightened by the divine powers of Buddha British emanating from every line of code.
Downloadeth the .mp4, burneth it upon a platinum disc, and storeth it in cedar. Hey, wait a minute--dost thou have an ankh? Oh, whew, there for a minute I thought you were a rapscallion.
In the last part of my interview with indie designer Jonas Kyratzes, we discuss his latest projects, including Alphaland, Phenomenon 32, The Strange and Somewhat Sinister Tale of the House of Desert Bridge, and You Shall Know the Truth. This last game is based on the Wikileaks controversy and leads Jonas into a sure-to-be-controversial discussion of politics in America and Europe.
Remember to check out Jonas' blog at http://www.jonas-kyratzes.net/
Well, it's time to break out those handkerchiefs as Jonas and I talk about games that are sad and depressing--and how that can be fun! Well, at least as compelling as a sad movie or book. Specifically, we talk about his games Museum of Broken Memories, Phenomenon 32, The Great Machine, and Last Rose in a Desert Garden, his first project. These are really poetic and avant garde projects, so be sure to check them out if you've any interest in seeing gaming evolve into something more artistic.
Watch above or Download the mp4.
Sorry, folks. I forgot to put episode 109 up last week. Here it is! You don't want to miss it, either, since Jon talks about his failed project Sex'n'Drugs'n'Rock'n'Roll, which would have probably been the Guitar Hero/Grand Theft Auto of its generation.