Here's the first part of my interview with Tim Cain, producer of Fallout and many other classic CRPGs. What's fun is that Tim talks about the importance of the Atari 800 (Atariwriter, anyone?), Dungeons & Dragons, GURPS, and of course the origins of Fallout. There's still plenty left to come (the actual interview was over an hour).
In part two of my interview with him, Sean Cooper discusses the making of Syndicate, one of the best action strategy games of the 90s and "Bullfrog's finest hour." I don't know about you, but I'd sure like to play his multiplayer version.
Here it is! The first part of my interview with Mr. Sean Cooper. In this episode, we discuss Sean's youth and early days at Bullfrog, one of the best developers of the early 1990s.
Here's the first part of a new multi-part series of video interviews with Chris Avellone, Creative Director of Obsidian Entertainment and lead designer of Planescape:Torment. In this first installment, Chris tells us about his gaming background, which is deeply rooted in pen and paper role-playing.
Arr! Shiver me timbers! And other such nautical expressions! It is time to set sail with Sid Meier's Pirates!
Hi, folks. This week's episode features Blue Byte's The Settlers, a classic real-time strategy game from Germany.
This week's video looks at one of my all-time favorite strategy games, Heroes of Might and Magic. Debuting in 1995 and based on earlier 1990 game called King's Bounty, HoM&M fused role-playing and turn-based strategy games. Hybrids of that sort typically fail, but Jon Van Caneghem is no ordinary mortal. The game is well polished, with great attention to detail and superb audiovisuals. I had a little fun with the video, so let me know what you think! I've also posted some personal notes below.
Here it is, the one you've all been waiting for! In this episode, we discuss the infamous Daikatana and the ill-fated ad campaign ("John Romero will make you his $@$@@"). If you've enjoyed the other Romero episodes, you definitely can't miss this one.
Here's the latest installment of my interview with John Romero. I need to decide now whether to dedicate a separate episode to Quake or just finish up with one last segment. Anyway, here's the video: