Burnout - this is the first iteration of a great series of racing games. I explain a little about the game and then I do some gameplay. Neither of which is really good as it is tough to do both at the same time :P
I touch on the new 2013-03 YouTube layout too.
Welcome to the December 2012 update to my list of working emulator and simulator sites for various platforms and games. All of these enable play directly within your browser, so there's no sticky business of downloading software and finding the necessary game files to get it all going, though some do offer the option. These are all great sites and we should all show our support. I'd love to keep adding to this list, so suggest away. Here you go:
Hello again everyone! This time I want to talk about something very near and dear to my own heart (and wallet): Programming. Specifically, Game Programming. I wanted to address the questions which young gamers always seem to ask, when they first seriously consider the idea of becoming a game programmer... "How do I get started? What language/tool/IDE/program should I download?"
As I've managed to make a pretty good living as an applications and systems-level programmer for nearly 20 years now, and since I've been programming either professionally or as a hobby for over 35 years, I think I'm grey-haired enough to have developed a reasonable opinion on the matter.
I just finished interviewing Mr. Graeme Devine, designer of The 7th Guest, 11th Hour, Quake III Arena, and Halo Wars. This is the guy who was hired by Apple to make iOS the ideal gaming device--which he did, just before leaving Apple to make his own games for said device. At the end of the interview he decided to spill the beans about his next iOS project. Here's the spoiler:
Matt: I don't know how much you can talk about this game you're working on now, is it confidential?
Graeme: I've given a few clues about it, but I'll let you in on the secret. Okay, here's the story. I'm going to invent a time machine, and I'm going to make the entire country believe in an urban legend, convince everyone that the urban legend is real, and I'm going to scare the heck out of you all.
He's promised to keep us posted at his blog at GRL Games, his small family-run company. At any rate, his hook certainly has me eager to see what the heck he's got planned for us.
My games on the iPad while vacationing...This time no Pandora, PSP, DS or 3DS for my portable gaming needs.
Suffice to say that my phone more or less features the same setup.
We here at Armchair Arcade are very happy to announce a new website feature for our audience: An on-line, in-browser emulation of one of the classic 8-bit computers--the TRS-80 Model III personal computer. You can now play and re-live some of the best 1-color, 8-bit gaming goodness of yesteryear!
We here at Armchair Arcade are very pleased to offer you a unique in-browser retro-gaming and emulation experience.
Here it is Space Aces, my latest game: Match 3 Invaders. Have you ever wondered what it would be like to combine the pulse-pounding, sweaty-palms excitement of the classic Space Invaders arcade game with the relaxing strategy games known as "Match 3?" Now you have the chance to find out! Can you concentrate on lining up color matches while simultaneously dodging enemy fire? Can you endure the excruciating time limit as the aliens descend lower and lower upon your position? Most importantly of all: Can you rack up enough points to enter you name on the hallowed High Score Table?
It's Match 3 Invaders by Matt Barton. Now get in there and start matchin' and poppin' like you mean it!
Special thanks to: Triphamer, clok1966, Salty Pretzels, Eigen, Peter Horvath, Nathaniel Tolbert, and everyone else who beta tested and offered advice.