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Matt Chat 29: Wizardry!

This week, I cover Wizardry, one of the earliest and most influential CRPGs ever made! Enjoy! Also, don't forget to subscribe to Armchair Arcade's new YouTube video feed!

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Matt Chat 26: Ghostbusters (Activision)

Hi, everyone. I'm back with another Matt Chat - this time looking at David Crane's Ghostbusters for the Commodore 64. If you're a fan of the movie or game, be sure to check it out! I think you'll like what I put together for this one.

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Matt Chat 22: ICOM Simulations' Macventure series

At long last, here it is. Matt Chat 22: Deja Vu, Uninvited, Shadowgate, and Macventures. I was finally able to get my classic Mac emulator (mini vmac) up and running, so please enjoy--a lot of blood, sweat, and tears went into getting this footage! :)

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Matt Chat 21: Super Mario Kart and the Kart Racing Genre

This week's Matt Chat is about Super Mario Kart, the game that popularized the "kart racing genre" in which popular characters (from games or elsewhere) race each other in go-carts. The video covers several games that it was inspired by, as well as some it inspired. Enjoy!

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Matt Chat 12: Metroid

Hi, guys, this week Matt Chat is about Metroid, one of the best games ever for the NES and probably my favorite game for the platform. I doubt there are many gamers who haven't heard of this game, but if it's been awhile you might be surprised by how modern and playable it remains so many years after its debut. As of 2:14 a.m., the video still isn't done processing, but I thought I'd go ahead and announce it anyway. If the HD or HQ settings aren't showing up for you or the image looks muddy, just wait a few hours and try again.

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Matt Reviews Civilization: Be Fruitful and Multiply!

Hi, guys, welcome to Matt Chat #11. This week, we look at one of the best strategy games ever made, a game that launched a series that is still selling well today: Sid Meier's Civilization!

Civilization was released in 1991 for the MS-DOS platform. While it may look primitive compared to its sequels and spin-offs, it still offers some of the most addictive and fulfilling gameplay of any game, period. The goal is simple: guide humanity from its humblest beginnings to modern times.

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Matt's Journey on The Oregon Trail

I can think of very few "edutainment" titles that have inspired the deep, long-lasting veneration earned by MECC's The Oregon Trail. Originally a mainframe game, The Oregon Trail was designed by three student teachers at Carleton College in Minnesota. It was a nice collaboration--Don Rawitsch was a history instructor, whereas Bill Heinemeann and Paul Dillenberger were math teachers. The three of them put their heads together to figure out a way to use computers to teach kids, and Don's historical background gave him the key insights necessary to create The Oregon Trail.

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Little Miss Gamer on Coleco Adam games and abandonware

LOL, pretty funny stuff here, and well produced! Just how cool is Little Miss Gamer, eh? :)

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