I recently tweeted - to some degree in frustration after reading the same tired complaint yet again - "For all those who insist console gaming is holding PC gaming back, I'd like to know what that might be other than slightly nicer graphics." In other words, we continue to hear talk that this almost six year old console generation is responsible for holding back what the state-of-the-art in PC gaming can be. But really, keeping in mind that both the Xbox 360 and PS3 are capable of 1080p and full surround sound, and have default controllers with lots of buttons, how exactly are consoles holding PC game designs back? Sure, PC's have more memory, storage and polygon-potential, as well as more buttons thanks to its default keyboard, but really, what game designs would be getting exactly if consoles didn't exist? Flashier versions of current games don't count.
What games would PC developers be giving us if they weren't "held back" by consoles? How much more power is really needed given the designs currently being unleashed? I can't think of one game released where I thought, "boy, more processing power/memory/storage would really make this game so much better". If a dev said, "I have this really radical idea, but I can't do it because consoles are holding me back," THEN I'd listen and maybe even agree. Wanting more polygons is not a design issue.
After a few distractions (including a bout of flu), I managed to get back to seeing to what extent I can transform this minimal hardware into a real PC...
Well, a few things have happened since my Flea86 project introduction from the previous month. This month's latest update will cover the following :
1) Completion of Flea86 case design transfer to CAD.
2) Inclusion of EGA (planar) video support for Flea86.
Saw this on today and had to post--enjoy!