There's a great post up at Edge Magazine called StarCraft's Enduring Legacy: Part One. While I was aware of how popular the game remains in Korea, I didn't realize just how huge of a cultural phenomenon we're really talking about here--we're talking players who have fan clubs of over half a million people. What I really wanted to know was why this game was so popular in Korea. Apparently, it's simply a matter of the right time and the right place:
In this week's episode, I review Blizzard's 1998 masterpiece Starcraft, widely considered the best real-time strategy game ever made.