With all this talk of CoCo stuff lately, why not about a coco3 on a chip?
http://www.geocities.com/gary_L_becker/coco3fpga.html
The downside to me is it it uses a serial port interface for floppies so it reads sectors from a server over a comport line...
There are things I always search for on ebay and get notified by emails etc...
so up pops this nice looking collection of Scott Adams classics (one I've not seen before)..
http://cgi.ebay.com/Scott-Adams-Limited-Gold-Edition-Atari-8-bit_W0QQite...
The E3 audience was shown a 'plastic' holder that allows the Wii remote controller and the Nunchuck to be integrated into something that will be every the dream for every lightgun-addict (MrCustard?). Now this could take First person shooters - and perhaps even third person shooters - to a whole new level combining light gun games with the FPS/TPS genre.
On October 21st the annual Retro Game and Computerday hosted by the HCC Commodore User Club took place. Mind you it's not a Commodore centric event, a whole range of platforms and consoles was on display. There's some excellent photo's and videofootage available of the event. Both MrCustard and I planned on going but I was prohibited from going due to a 24 hour shift that was thrown my way :(
In an interview with USA Today, Nintendo bobo Reginald Fils-Aime stated that there will not be any subscription fee to online gaming with the Nintendo Wii. If this is in fact true the new console will have a big advantage over Xbox 360 live where online gaming is only possible for paying Gold-members which sets you back 50 bucks a year.
Hi, guys. I'm about 99% done with my text adventure (hopefully!) and thought I'd post it here for you guys to try out (if you so desire). If you find any bugs (i.e., if it crashes), please try to tell me what happened so I can find and fix the bugs. I think I got most of them, but it's been tough.
I'm still editing it on a small scale, too, so if you see any typos or grammatical errors, I'd love to hear about them, too.
Well, we've been at this for a couple of months now, and I daresay that we're beginning to settle into a nice groove. Everyday there are at least two news items that we hope you will enjoy checking out--and of course plenty of commentary on these items from your editors. Sooner than you think, we will be rolling out what we hope will be one of the best issues of Armchair Arcade to date. However, I think it's safe to say that we are still officially in a "beta state," and still open to suggestions and ideas about the future. You all have been very forgiving and patient with us during this transition, and I really, really appreciate it. Thanks.