romero

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Editing the Dead -- Choose Your Own Adventure YouTube Game

Wow! I just saw this on Gamesetwatch and had to share. Some clever folks have remixed the original George Romero zombie classic into a playable YouTube "choose your own adventure" style game. It's really creative and fun to boot. It's a good thing the movie is in the public domain! Be sure to check it out.

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Exclusive Interview with John Romero: Full Audio!

John RomeroJohn RomeroHere it is, folks, the audio from my 2-hour long interview with superstar developer John Romero. Although you can't hear my side, you won't have any problem following the conversation. The bulk of the conversation concerns Romero's personal history from childhood through Daikatana. You'll hear about the development of Commander Keen, Wolfenstein 3D, Doom, and Quake. Romero also discusses World of Warcraft, Star Trek, women in gaming, and plenty of other topics. Enjoy!

Note: It's a 90 megabyte file, so you might want to right click above and save as. The videos are below for your convenience.

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Matt Chat 55: Daikatana with John Romero

Here it is, the one you've all been waiting for! In this episode, we discuss the infamous Daikatana and the ill-fated ad campaign ("John Romero will make you his $@$@@"). If you've enjoyed the other Romero episodes, you definitely can't miss this one.

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Matt Chat 54: Quake with John Romero

Here's part IV of my John Romero interview series, this time on Quake.

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Matt Chat 53: Doom with John Romero

Here's the latest installment of my interview with John Romero. I need to decide now whether to dedicate a separate episode to Quake or just finish up with one last segment. Anyway, here's the video:

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Matt Chat 52: Wolfenstein 3D featuring John Romero

Hi, all. This week, I return to my extensive Romero footage to bring out the story of one of my favorite first-person shooters, Wolfenstein 3D. Many historians argue that this game was the first "modern" first-person shooter, though there were of course plenty of precedents. Romero points out that it was the first texture-mapped 3D game with a guy holding a gun (earlier ones tended to be tank turrets or flight sim-style games). We also talk here about Silar Warner's Apple II masterpiece Castle Wolfenstein, which inspired Romero and Carmack's game.

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Matt Chat 51 with John Romero

Here's the latest Matt Chat, this time with rockstar designer John Romero!

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