
John RomeroHere it is, folks, the audio from my 2-hour long interview with superstar developer John Romero. Although you can't hear my side, you won't have any problem following the conversation. The bulk of the conversation concerns Romero's personal history from childhood through Daikatana. You'll hear about the development of Commander Keen, Wolfenstein 3D, Doom, and Quake. Romero also discusses World of Warcraft, Star Trek, women in gaming, and plenty of other topics. Enjoy!
Note: It's a 90 megabyte file, so you might want to right click above and save as. The videos are below for your convenience.

Here it is, the one you've all been waiting for! In this episode, we discuss the infamous Daikatana and the ill-fated ad campaign ("John Romero will make you his $@$@@"). If you've enjoyed the other Romero episodes, you definitely can't miss this one.

Here's part IV of my John Romero interview series, this time on Quake.

Here's the latest installment of my interview with John Romero. I need to decide now whether to dedicate a separate episode to Quake or just finish up with one last segment. Anyway, here's the video:

Here's the latest Matt Chat, this time with rockstar designer John Romero!