A lot of people have been asking me about my thoughts on the new X-Com: UFO Defense game. Usually these are folks who loved the original game, which I reviewed two years ago on Matt Chat #60. Admittedly, that video was the first time I had played any of the original games, and I didn't play it much after that, so I'm not the person to speak to about how faithfully the new one captures the minutiae of the old series. At any rate, I wouldn't care about that anyway. After all, the old ones are still quite easy to get up and running on a modern system, so if you really want the authentic experience, it's not going anywhere. So, that leaves me with a more important question--is the new one any good? I have to say yes, even if it seems the designers seemed hell-bent on sabotaging their own game.
I have only managed to play through the single-player campaign once, and that was on normal difficulty. The fact that it has a difficulty selector (which it encourages you to change during the game if it gets too hard) was alone to get my hackles up. I really hate it when a game makes me answer that sort of question right off the bat.
Eurogamer is running a great interview with Julian Gollop, best known for his work on X-Com (1994), also known as UFO: Enemy Unknown. You may remember my Matt Chat on it a few months back. The interview goes into detail about his past, which includes experience on the BBC Micro. A few revelations are that it did much better on the PlayStation than Gollop expected (he was very skeptical that it would work on a console) and the drama with Microprose over the graphics in Apocalypse.
Man, I bet he'd be a great guest on Matt Chat.
Hi, Armchair Arcaders! Kick back in those armchairs and watch a new episode of Matt Chat on the Armchair Arcade Television Network (AATN for short). Even on Antsy the Aardvark would like this one. Remember him? Okay, enough silliness. Here's the eppie!