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Matt Chat 180: The Longest Journey

I'm back this week with The Longest Journey, a game proposed by Crow of Retro Road Show. While the game suffers from a very slow start, if you can get through the first couple hours you'll be rewarded with one of the best game narratives ever.

Download the mp4.

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Matt Chat 179: Dave Marsh on FMV and More

In the fourth and final installment of my interview with Dave Marsh, we talk about a variety of topics including his later FMV games (including MTV's Club Dead), AOL-era MMOs (Starship Troopers Online, Aliens Online), and finally, his thoughts on getting a good job in the industry.

You can download the video here.

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Matt Chat 178: Dave Marsh on Sherlock Holmes: Consulting Detective and Dracula Unleashed

I'm back this week with ICOM Simulations veteran Dave Marsh. In this episode, we chat mainly about his two famous FMV projects, Sherlock Holmes: Consulting Detective and Dracula Unleashed. These delightfully cheesy productions were big news back in the early 90s, when even grainy, heavily-pixelated video footage was extraordinary. We wrap up with a discussion of the TurboGrafx CD game Beyond Shadowgate and the Looney Tunes games from SunSoft.

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Matt Chat 177: Dave Marsh on Shadowgate and Kickstarters

Shadowgate designer Dave Marsh returns to the show this week to talk about ICOM Simulations' Macventure series. We also chat about Kickstarter and why his earlier effort, Sherlock Holmes: Consulting Detective, failed to reach an audience.

You can download the show here.

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Matt Chat 176: Eye of the Beerholder

Hi, guys! I'm back this week with another fan request: Eye of the Beholder! Produced in 1991 by Westwood Associates for SSI, EOB was an attempt to wed AD&D rules to Dungeon Master-style gameplay. The finished product wasn't the best--apparently the second game is much better--but it's still a fun game well worthy of an episode. If nothing else, you get to watch me flip out about R.A.T.S.!

Download the mp4 here.
P.S. Indie Retro News has a DOS version of EOB with an Automapper and mentions a special Amiga AGA version that also had this feature (who knew?).

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Matt Chat 175: Lori Ann & Corey Cole on Quest for Glory 5

Hi, guys! I'm back this week with the final installment of my interview with Quest for Glory designers Lori Ann and Corey Cole. In this segment, we chat about the ill-fated Quest for Glory V, focusing on why it wasn't the game it should have been. We wrap up with more juicy details about their upcoming Hero U project, which was successfully funded a short while back. I also sample the beer some have called "The Best Beer in the World."

Download the mp4.

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Matt Chat 174: Lori and Corey talk QFG 2-4

I'm back this week with Lori Ann and Corey Cole, the wizards behind the Quest for Glory series. In this episode, they discuss games 2-4 in the series, including all the behind-the-scenes shenanigans at Sierra On-Line. It's required listening for all fans of the franchise. On a related note, their Hero U: Rogue to Redemption Kickstarter has been successfully funded along with Dave Marsh's Shadowgate. I'm sure both teams are celebrating quite heavily right now! I wish them all good luck making the games of their dreams without having to worry about some publisher's demands.

Download the mp4 here.

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Matt Chat 173: Lori and Corey Cole on Quest for Glory

Hi, guys! Welcome back. This is the second segment of my gargantuan interview with QFG designers Lori Ann and Corey Cole. We chat here about their backgrounds, the first QFG game (Hero's Quest), and some thoughts about good puzzle design.

Download the mp4 here.

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Matt Chat 172: Josh Sawyer on Fallout 3, New Vegas, Dungeon Siege III, and Alpha Protcol

In this segment, Josh and I chat about Fallout 3 and New Vegas as well as two not-so-great titles, Dungeon Siege III and Alpha Protocol. Josh also talks about getting a job in the industry and the importance of Making Mods.

Download the mp4 here.

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