This week's episode is a retrospective of Sierra's classic graphical adventure game Police Quest. Designed by a real-life policemen (Jim Walls), this game is unique in the Sierra lineup and boasts three sequels. Offering great humor in addition to serious police work--not surprising since Al Lowe was involved--Police Quest was the first Sierra game I ever played. I was never able to get very far since I had a pirated copy with no manual (the irony!), but that didn't stop me from trying and having a great time with it.
Download the video here.
Buy Police Quest 1-4 from GOG for only $10. Use this link and I'll get a kickback!
I'm back this week for the third and final part of my interview with Ms. Jennell Jaquays. In this part we talk about her game 4x4 Off-Road Racing, a fun little game published by Epyx (Amiga version shown here). Then we talk about her time at id and Ensemble, focusing on Age of Empires III and the War Chiefs expansion, her favorite project of all time. We wrap up with a great discussion about what it takes to get (and maintain) a good job in the games industry.
You can download the mp4 here. I'm saving for a new hard drive (mine is full again), so your donations are especially helpful at this time. Click here to make a one-time donation or set up a subscription.
I'm back this week with part 2 of my interview with Jennell Jaquays. This week, we turn to her time at Coleco during the early 80s, when she worked on a prototype that I'm sure Mr. Bill L. would love to get his hands on--an RPG that combined two "hot" techs of the time--bar codes and speech chips. It never materialized, but it sounds amazing. Jennell also describes why the ADAM was a failure from an engineering perspective. Next, we turn to Bard's Tale IV, and get a look behind-the-scenes of what would have been the most ambitious Bard's Tale game ever. I was interested to know that it offered three different perspectives.
Download the episode here. As always, if you like the show and want to see more episodes, donate today. I've had a few people inexplicably cancelling their subscriptions lately, so I'd really appreciate your contributions to keep this show in production.
Hi, guys! I'm back this week with one of the rare female guests to grace Matt Chat, Jennell Jaquays, one of the true greats of role-playing. Jennell has done lots of videogame work--including the Coleco--but here we focus on her background in D&D. She's the author of some of the best modules and books on the topic of good role-playing. She's now serving as the lead level designer on the World of Darkness MMORPG, an upcoming CCP game (think Vampire: The Masquerade). Enjoy!
Download the episode here.
Well, it had to happen sooner or later! This week, it's back the late 90s for the game many people consider the Greatest Game that ever killed a genre. That's exaggeration, of course, but it does make for a good headline. The story goes that although the game did reasonably well--it was NOT a commercial failure, despite the pundits--it wasn't exactly the cash bonanza that LucasArts was expecting. End result--they pulled the plug on their adventure game development. Now you had a situation where the two greats--LucasArts and Sierra--were not making adventure games anymore. Of course, Cyan was still around, but nobody but me seems to count them.
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In the last segment of my interview with retrogaming's Howard Stern, Shane R. Monroe chats with me about the glorious days of the Amiga (and why it ultimately failed despite having the best tech), the illegal but inevitable abandonware black markets, the "sinister" and self-defeating DRM industry, and why he would have never made the Vita. He gets really fired up in this episode--classic Shane--and there's pretty funny moments.
Download the video here.
Episode 150! Even I'm amazed that I've produced so many episodes. So many reviews! So many interviews! So many bad jokes! Yes, it's time to celebrate. Besides a great interview with Shane R. Monroe--who I assume most of you are familiar with here, I offer up a special "thank you" in the form of an old school demo!
You can download the video here. Below are some thoughts on the show and reflections on 150.
With all the attention of the CRPG community focused on Diablo III, I thought it only fitting to give a retrospective on the 1996 game that launched the franchise--the original Diablo! Reducing the complex CRPG gameplay mechanics to utter simplicity, Blizzard offered up a mesmerizing clickfest that's enjoyed by thousands today. It also introduced "Battle.net," a value-add that allowed groups of players to co-op or compete online--for free!
Download the mp4 here.
Here's the last installment of my interview with The Fat Man, aka George Sanger. In this section, Fat Man answers your questions concerning game audio, careers in the industry, and even a bit of philosophy. If you think I did a good job on this interview series, please send a few dollars my way!
Download the mp4 here.