Everybody here knows how much I love Her Interactive's Nancy Drew series. These are great adventure games with fun characters and charming atmosphere. Her Interactive has recently expanded its offerings to Apple's mobile line, starting with a game called Shadow Ranch, currently $2 for iPhone/iPod and $5 for iPad, which is in HD (holy cow, I'm jealous). I recently completed the game on my iPhone 4, and am pleased to say it's a fun game that's quite distinctive from its desktop predecessor. I don't think Her Interactive (HI) has really tapped the full potential of the platform, but it's definitely a step in the right direction.
Thanks to the Apple II news Website, A2Central.com, for the heads-up about Don Lancaster releasing some of his classic computer books as free ebooks, each of which are presently available for download as PDFs. Check it out, particularly if you're into the Apple II!
Well, Apple did it, they actually lived up to the hype yet again. Steve Jobs coming out on stage and doing the presentation was a brilliant touch. No matter what you think of Jobs or Apple, good for him. As for the iPad 2, well, Apple didn't merely iterate slightly, they did actually make a true "2", no now all those silly rumors of an iPad 3 coming out in the fall can be put to rest. 1.3 pounds, THINNER than my iPhone 4, new A5 processor, improved graphics, dual cameras, available in black and white, AT&T and Verizon from day one, 10 hour battery life, $499 starting price (maxes out at $829 for 64GB with WiFi/3G), HDMI mirrored output up to 1080p, smart covers, etc. I think my hemming and hawing over what tablet to get was for naught as the decision has been made rather handily for me. Apple is just too far ahead of the competition at this point. Maybe that will change within a few years, but right now, all things considered, the iPad 2 is the only logical choice in tablets. It hits the US on March 11 and rolls out to 26 more countries on March 25. So, what do you guys think? Are you sold or do you think there will be better options in 2011?
I've been mostly ambivalent about the iPad so far, but I have to admit, Her Interactive's new iPad Shadow Ranch game looks very intriguing. While the hype is perhaps a bit over the top (it's not like nobody has ever thought about combining games and books), it is nice to see a company so well-poised to deliver. Obviously, anyone who loves Nancy Drew probably fell in love first and foremost with the books, so a product like this makes a great deal of sense.
As I'm sure many of you have seen by now, Motorola's Xoom commercial during the Superbowl attracted quite a bit of attention. For those who don't know, Motorola's Xoom is one of the first tablets to run Google's Android operating system specifically designed for tablets, Honeycomb. Previously, Android tablets were running a version of the operating system optimized for smartphones, not tablets, so the release of a true Honeycomb device is big news in that it's the first real competition for Apple's dominant iPad. Anyway, the commercial is Motorola's send up of Apple's famous 1984 Superbowl ad, which pitted a free thinking Apple against the oppressive dictatorship of IBM. Of course, Apple got the competitor wrong. It wasn't IBM, it was Microsoft, and it almost cost Apple its business if not for an improbable comeback in mobile devices. Ironically, Motorola has similarly misidentified its true competition. It's not Apple, it's other Honeycomb tablets. Just like what happened in smartphones, where Android devices have overwhelmed the market with devices and risen to a position of leadership despite a somewhat fragmented marketplace and at-manufacturer-will upgrade paths, the same scenario is likely to play out in tablets, with Apple carving out a dominant - but not market leading - niche all to itself in the long-term. Priced at $800 with a bizarre requirement for a minimum of one month of 3G data to "unlock" wi-fi, Motorola has seemingly done everything to cripple its otherwise impressive device right out of the gate.
As I've discussed multiple times, I've been practically begging for a Honeycomb tablet to capture my techno-lust before the iPad 2 comes out, but if we're going to see efforts like this in what is already a late bloomer in things like tablet-specific apps and developer support, I'm becoming more and more pessimistic such a scenario will happen. In fact, if these Honeycomb tablets don't start coming out in reasonable quantity and at more attractive price points relatively soon, it will take even longer for them to wrest away Apple's 90% market share in the segment, and we may even be entertaining ideas of not what happened with Apple versus Google in the smartphone market, but what happened with Apple versus everyone else in the portable music player market.
Check out Motorola's Superbowl ad below:
PCMag.com has a nice article by Tim Gideon, entitled, Apple Calls Android Tablets 'Vapor' - and It Isn't Just Hot Air. In it, Gideon makes the point that Apple's recent statements describing Google-based competitor tablets as essentially vaporware - meaning announced but not actually released - are not that far off from the reality. As you know, as a future tablet owner myself, I'm waiting for either the iPad 2 or any type of competing tablet with compelling enough features to lure me away, whichever comes first (or, more correctly, whichever is worth a reasonable amount of waiting time once the iPad 2 is available). The funny thing is, is that as much as the Android platform has its fans - and keep in mind this is coming from a previous iPhone 3G and now iPhone 4 owner - it is not a platform for the faint of heart. Criticize Apple all you want, but the one thing that they provide with their iOS devices (which they no doubt honed from years of similar "snobbery" on the Mac side) is a reasonable sense of cohesion and a reasonable chance that the latest updates will in fact work perfectly fine on your existing device. The downsides of a "walled garden" or not, there is nothing resembling reasonable standardization on the Android side, with some phones getting OS updates and some not, and some phones running, say, the latest games well, and others not.
Of course, the Android platform has many advantages and you would think an avowed tech geek such as myself would favor such an open and flexible platform since I've favored PC's for years over Mac's, but for me, phones, and, yes, tablets, are different beasts. I want them, like my videogame consoles, to just work, with minimal fuss. I don't think it's too much to ask that if I buy an Android device today, that I'll be guaranteed all future updates within a reasonable timeframe after they're available, and that all software will be compatible for a reasonable number of years before I upgrade again. Add to the fact that Android has not adapted well to being directly ported from phones to tablets, and there's no telling if Honeycomb (which IS far more optimized for tablets) will resolve any of the standardization issues, and you can't help but think that Apple's potshot may hold true for quite a bit longer.
Believe me, as a recent Google Chrome convert, I'd love nothing more than to get a Honeycomb tablet as a nice contrast to my iPhone 4, but I have a feeling that for better or worse, my phone will have an oversized i-buddy instead. Hope I'm wrong...
So, what are your thoughts on all of this? Sound off in the comments!
Are you yearning for a new game to play on your Apple II? Today is your lucky today. A developer named Aeriae (based in Sydney) has released Leadlight. Promising to "bring modern survival horror feel to a classic gaming form," Leadlight looks pretty interesting from where I'm sitting (and I'm sure Rob and Mark's antenna quivered at the words "survival horror"). It's written in 8-bit code, but you can also play it in the ActiveGS emulator. There's even a neato Player Guide available for download. I suggest you check this out now. Information from the official website below.
Gamasutra has an interview up with one Matt Rix, designer and developer of a simple iOS game called Trainyard. Although he did all the work during his work commute, the game has already netted him enough cash to quit his day job and found his own game company. I love what he says here: "I’ve learned a ton of lessons, but the biggest one is to pick a goal then follow through till you’re done. You’ve got to be motivated and determined to finish your game, or else you just won’t. I see way too many people biting off more than they can chew, attacking huge games or just working on prototype after prototype ad nauseum. I think you’ll learn way more from finishing and releasing a single game than you’ll ever learn from working on dozens of prototypes." Touche!
Since I've had a chance to actually play some games on platforms like the PC, Xbox 360, Wii, iPhone, and PS3 lately, I thought I would share some quick thoughts. After reading, why don't you share some of your own thoughts on those games or some of what you're playing?
So, do you think today's computing landscape of desktops, laptops, notebooks, smart phones, tablet computers, and netbooks - among other designations - is confusing? Imagine a computing landscape with no particular point of reference outside of mainframes and terminals. That's exactly what it was like in the world of personal computing from the mid-1970's to the start of the 1980's. The terms "laptop" and "notebook" were still several years away, with "portable" computers describing those systems you carried about like an overstuffed suitcase and ran off of AC power (like the Osborne 1 , Compaq Portable , or the Commodore SX-64 ), a form factor many of us more accurately refer to today as "transportable" computers.
In any case, continuing along the same line of thinking started with my blog post, "Do you know what and when the first recognizable modern day personal computer with BASIC was?", or my related segment on Armchair Arcade Radio - Episode 1 (and with which I will pursue a somewhat similar theme in Episode 2), I thought I would describe how the 1979 book by noted writer Steve Ditlea, Simple Guide to Home Computers, classified the personal computing landscape of that time.
First off, in Part I, Home Computer Fundamentals, under Chapter 1, The Home Computer Revolution, it calls the Altair 8800, the "world's first home computer". In Part II, Choosing a Home Computer, and specifically Chapter 7, it starts off with "Programmable Video Games" (which is the name of the chapter). The systems he designates as programmable video games (and in the last part of the chapter refers to them as "starter units") are the "Odyssey2 Computer Video Game System", the "Bally Professional Arcade", "Cybervision 2001", and the "VideoBrain". Ditlea calls the Odyssey2 a "price breakthrough", though it's arguable to me if the North American version of the Odyssey2 ever really qualified as a computer in the traditional sense. It does in fact offer a very nice Computer Programming cartridge - which is mentioned in the book - but never any ability to save your output. If it qualifies under that scenario, then the BASIC Programming cartridge for the Atari 2600 would also make that console a computer, albeit even more primitive than what was offered on the Odyssey2. At least in the case of the Atari 2600, though, Spectravideo did eventually come through in 1983 with the CompuMate add-on, which not only added a keyboard and a reasonable BASIC, but the ability to save your data to tape.