Are you yearning for a new game to play on your Apple II? Today is your lucky today. A developer named Aeriae (based in Sydney) has released Leadlight. Promising to "bring modern survival horror feel to a classic gaming form," Leadlight looks pretty interesting from where I'm sitting (and I'm sure Rob and Mark's antenna quivered at the words "survival horror"). It's written in 8-bit code, but you can also play it in the ActiveGS emulator. There's even a neato Player Guide available for download. I suggest you check this out now. Information from the official website below.
In this week's episode, industry pioneer Scott Adams talks about his first foray into commercial publishing with Adventureland, the first in what would become an epic series of text (and later illustrated) adventures for the smorgasbord of early 80s computer platforms. Scott talks about his experiences with Colossal Cave Adventure, his favorite platforms, and the trials and tribulations of managing a hugely successful business without any formal training whatsoever.
Hi, guys. This episode is the first installment of my interview with the great Scott Adams, designer and publisher of many early adventure games for home computers. He talks here about his early days as a child prodigy, programming computers and dazzling his teachers and professors with his amazing skills.