I've always been a bit divided on Bioware's games after they abandoned their compromising "real time with pause" gameplay and sacrificed their babies to the god of Twitch. If you listen to some people, they would have been doing this all along, but the technology of the time wouldn't allow it (rubbish). The real goal here is to cater to the widest possible demographic, which everyone seems to think means focusing on spectacle and instant gratification (look, mommie, this button makes him chop!). The only concessions to adults is usually some vague notion of "difficult choices" you have to make at a dialog tree or two, and perhaps a lot of boring text here and there that you can find and read if you're so inclined. You know you've come a long ways down a dark road when the closest thing you get to the tabletop experience is clicking through (not reading) a dozen such screens of text and earning an Xbox Live achievement about being "learned."
But anyway, back to Dragon Age 2. I was one of those poor bastards who actually pre-ordered the collector's edition. I sprang for the PC version, which was apparently a mistake. Still, while I was probably more frustrated by the combat and party AI than anything else, I did enjoy other parts of the game, particularly the characters. Yeah, I know it's a bad when the thing I like most about a CRPG is the drama.
Rampant Coyote has a great blog post up that compares Dragon Age: Origins and Might & Magic Book One: Secret of the Inner Sanctum. Which is the more compelling? Well, it's no surprise to many of us that the Coyote prefers the latter game, but the interesting thing is why. Here's what he comes up with: