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Matt Barton's picture

The Return of the Coin-Op?: GameTap and Xbox Live Arcade

To the average Armchair Arcader, it's a self-evident truth that classic old games like Joust, Galaga, and Frogger are just as fun to play (if not more so) as the latest "AAA Title." The popularity of retrogaming as a whole has recently surged in both the PC and console markets, and more and more people are discovering (or re-discovering) the joys of classic games. However, as any child of the 80s knows, a big part of the thrill associated with retrogaming isn't just the games, but rather the competitive atmosphere of the arcade. In these dimly lit dens of digital delinquency, a generation honed their hand-eye coordination in exhilerating coin-op competition. These deftly-wristed heroes fought for personal glory--specifically, the glory of entering their initials into the high score tables kept by the arcade machines. It's certainly no coincidence that the arcade machines one still finds alongside pool tables and dartboards in smoky taverns are classics like Ms. Pac-Man and Galaga: These games are designed to be played in social environments.

Bill Loguidice's picture

Full text of three more classic computer flight simulation books now available

Flights of 13MIKE book cover: For versions 5.0 and 5.1 of Microsoft Flight Simulator for PCFlights of 13MIKE book cover: For versions 5.0 and 5.1 of Microsoft Flight Simulator for PCWhile computer flight simulation is still a popular software category today, it was certainly more pervasive in earlier eras. FlightSimBooks.com acts as a repository for related classic materials and they've updated again with the addition of the full text of three more books. Even if you're not a flight sim fan, it's fascinating stuff just for classic computing enthusiasts.

The full release:

Bill Loguidice's picture

Konami's Scramble (1981) on Xbox Live Arcade Wednesday's

Konami's Scramble (1981) arcade screenshotKonami's Scramble (1981) arcade screenshotWell, it was that time again yesterday, Xbox Live Arcade Wednesday, where Microsoft releases one new Xbox Live Arcade game each Wednesday until further notice. They missed last week, with technical difficulties with the still unreleased "Lumines Live!", but this week saw Konami's "Scramble" come out (Konami seems to be a HUGE Live supporter, don't they?).

For those unfamiliar with "Scramble", it's the 1981 arcade shooting game from Konami where you control a spaceship flying over a forced-scrolling landscape, able to shoot "bullets" and drop bombs, but needing to refuel frequently (by blowing up fuel tanks - go figure). To me, it's the lesser version of Universal's superior and contemporary "Cosmic Avenger", also from 1981, which features lusher landscapes and had a fun ColecoVision conversion that I played a ton of. In any case, I enjoy these types of games and many may be familiar with Scramble's sequel, "Super Cobra", which received conversions on countless platforms in the early to mid-80's courtesy of Parker Brothers.

Matt Barton's picture

Some Thoughts on Halo for the PC

Here's your fries, sir.Here's your fries, sir.I realize I'm very late to this game, but I finally got the chance to play through Bungie's famous first-person shooter, Halo, often-called "The Greatest FPS Ever Made." Since I don't have an Xbox, and not sure how I'd adapt to playing an FPS with a controller if I did, I played the Windows version on my PC. I assume everyone here is familiar with the game, so I'll skip the background and technical stuff and just discuss some aspects of the game I found intriguing. And, no, I don't consider it to be the greatest FPS (I'd give that to Half-Life 2), but I did enjoy it.

Matt Barton's picture

Any luck with Windows Vista?

BillBillHas anyone here had any luck installing the Windows Vista Beta? I've made two attempts to upgrade my Windows XP Pro. I couldn't even get to the download for two days after release, and it took me two tries with my DVD burner to burn the darn thing (some kind of weirdo ISO may be the culprit). Then, I had to clear up 11 gigs on my C drive, which was very tough due to my partitions (only 30 gigs on the C, the rest on G). Then I had to convert from FAT32 to NSFT. Then I was asked to uninstall my AVG virus program and restart the installer...As you can see, I was pretty determined to get the beta running. But alas, it was to no avail.

Bill Loguidice's picture

Apple and Microsoft to Release Portable Game Machines?

How about the gamer iPod?How about the gamer iPod?I've been speculating for some time that the next logical entry into the portable gaming market would be from Apple (particularly in an editorial response to Gamasutra about six months back) and it looks like other industry analysts are starting to catch wind of the idea as well, for instance in this piece from GameDaily BIZ Newsletter, here.

Bill Loguidice's picture

Interesting "Upgrade Your Game" Contest involving free Visual Studio Express

Namco's Ms. Pac-Man/Galaga Anniversary Arcade MachineNamco's Ms. Pac-Man/Galaga Anniversary Arcade MachineApparently, just for registering your free copy of Microsoft's Visual Studio Express at this Website enters you into an interesting drawing for a full-size Namco Ms. Pac-Man/Galaga anniversary arcade machine, t-shirt or Atari TV game. The intent seems to be to spur "arcade game" development.

According to the Website:

Bill Loguidice's picture

Ramblings, Thoughts and Predictions on Wii, PS3, Xbox 360, GameTap (PC) and the Future

With E3 long past and all the data readily available and no doubt already devoured by those reading this right now, I thought it would be a good time to make some of my thoughts surrounding Nintendo's Wii, Microsoft's Xbox 360 and Sony's PS3, as well as the GameTap service for the PC, known. (all my thoughts of course are US-centric)

Nintendo Wii Controller and AttachmentNintendo Wii Controller and AttachmentAnyway, whether the Wii - and yes, I still believe the name is a poor one and an unecessary liability - releases at $199 or $249, it should still come in at a good value in comparison to the high end $399 version of the Xbox 360 and the high end $599 version of the PS3. At the same time, the high end Microsoft and Sony systems are high quality multimedia centers, whereas the Wii is not. For many, this is not a factor, as they just want a game system, but I believe the higher prices - anywhere from $200 to $400 - are still justified, particularly as they're the only consoles to offer hi-definition gaming. Nintendo really has made a clear distinction with their direction, as have Microsoft and Sony with their hardware decisions. (and again, don't use the videogames are for kids argument with me, as a kid can't afford $200+ any more than one could afford $400+; don't forget, the average gamer age is now 33 and rises EVERY YEAR)

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