Hello again, everyone, I'm back with Episode 2 of "Armchair Arcade TV", this time on Datasoft's 1984 closet classic, Mancopter for the Commodore 64 (C-64). The majority of technical issues from last episode - which were mostly related to a dying hard drive - have been resolved, plus I've gained another episode's worth of experience on Adobe Premiere Elements. I have a proper HD camera coming soon, so that may make it for Episode 3 or 4, improving video quality of the host segments, and after that I'll address the audio issues. In any case, I'm much happier with this episode and look forward to future productions. The full episode transcript is below the video.
Hi, folks. I'm back this week with a video about one of my favorite two-player games, Free Fall Associates' Archon (1983).
Also: Check out Bill's amazing response video that shows the original packaging and much more!
Ozark Softscape's Dan(i) Bunten-coded 8-bit multiplayer masterpiece, M.U.L.E., is now available in an updated, online playable version. The best part? This has the official blessing of the Bunten family. Fans of this site probably need no introduction to this semi-real-time economic strategy game, but for the rest of you, now is a great time to see what all the fuss is about. Check it out here. There are clients for Windows, Mac, and even Linux. The full game is free!
Realms of Quest III BeastiaryAs you may or may not know, those of us at Armchair Arcade have been following the progress of Realms of Quest III - the amazing Commodore Vic-20 RPG - with great interest for some time now. Well, we're pleased to announce that the full commercial release of the deluxe package is now available. What follows is Ghislain's post about its release, which was originally here, where we were previously discussing it:
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Realms of Quest III is finally available! You can order it here:
Premium Edition: http://www.binaryzone.org/retrostore/index.php?main_page=product_info&pr...
Budget Edition: http://www.binaryzone.org/retrostore/index.php?currency=GBP&main_page=pr...
(premium means you get a plastic jewel case + 36 page manual, budget is disk-only)
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Today's casual photos, taken with the Panasonic digital camera, are: Denial Computer's Mega-Cart (2009) for the Commodore Vic-20 (VIC 20), and Sega's Ghostbusters (1987), Zillion (1987) and Captain Silver (1989) for the Sega Master System (SMS). Images and brief commentary below:
From Oldschoolgamer: A video look, below, at the Commodore CD32 Console. This was a somewhat obscure and unsuccessful console despite actually being an Amiga 1200 computer at heart. Actually, this was the first true standalone 32-bit CD gaming console, but was let down once again by Commodore's lack of marketing and third party inability to take advantage of its capabilities!
Are you a coder, artist, or musician who wants something fun to work on? Check out this post over at the English Amiga Board. There are several great projects for the Amiga platform that could use your help. Check it out!
Just saw something great at Gamesetwatch: Vectorized Commodore 64 Loading Screens. The screens look pretty cool! Check it out.