ChampGames / Champrogramming / Champ programming was a game developer from the US founded by John W. Champeau. Robert Cole was in charge of sound design. They produced quite a few wonderful ports of classic arcade games around 1996/1997 running on MS-DOS & Windows95 PCs.
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Episode 106 of the Gamer's Haven podcast, entitled, "Catch-Up and Online Games," is now out. In the episode, the Gamer's Haven crew talk about some online games and catch-up their listeners with what they’ve been so busy with over the last several months. Included in the podcast is a thorough review of our recent book, CoCo: The Colorful History of Tandy's Underdog Computer. You can hear that thoughtful discussion around the 1:20:40 mark, though, as always, it's recommended you listen to the whole show.
Just recently I received a package in the mail. It was a flat pack type envelope addressed to me. Perplexed as I had not ordered anything recently, I opened the package. A small book slid out of the packing onto my desk. It took a moment to realize; Oh yes I had asked for a review copy of the new CoCo book. I finished the book this last Monday and I have spent the last 5 days collating my thoughts and opinions before sitting down to write this review here. Due to a hiatus on my podcast, I will be posting a review there as soon as possible, and may have to do a side recording specifically for the book. Read more below.
The arcade and pinball machine world is one filled with great individuals with big hearts.
Arcade Repair Tips has built a library full of helpful resources for troubleshooting and maintaining arcade machines. They have a strong YouTube presence with helpful videos, a podcast available via iTunes, social media accounts on Twitter and Facebook, AND a phone number to help you get that machine working.
In addition to all of this, they have made their videos available for purchase on DVD. These DVD volumes include many of the How To videos from Youtube as well as many extras as exclusives.
I recently sat down and watched the Volume 4 DVD and immediately wished I had had something like it when I first started working on arcade machines over a decade ago. This volume jumps into some of the really juicy topics of arcade repair such as troubleshooting games that are playing blind and rejuvenating a CRT’s picture tube.
In this video I demo the 3 games on Tony's new Colecovision homebrew prototype cart. Munch Mania, Meteor Swarm and Birds of Orion. The retail Colecovision cartridge can actually be bought over here: http://bit.ly/1aWFyaF
I'd recommend this cart to anyone who owns a Colecovision as the games are very playable and tough. They pose a nice challenge. They are what an ElectricAdventure game is all about: tough as nails!
If you haven't checked out ElectricAdventure's channel please do so here:
Screamer is an old MS-DOS game originally released in 1995. Created by Graffiti and published by Virgin. It's also available on GOG.com in both Mac and Windows flavours. A game very similar in looks to a mix of both Daytona USA as well as Ridge Racer. A direct competitor of this game was EA's Need for Speed which I was also a big fan of. This game even features licensed cars from various well known car manufacturers. A cool game even after all this time.
Go check out how I did. It had been ages since I last played it. And it shows ;)
I was going to play the Amiga game but that kept on crashing on me so I chose to do the PC version instead which is very similar if not identical.
A great R-type/Nemesis/Gradius like shoot'm up for PC and Amiga systems. Very nice smooth scrolling and a wonderful use of the 256 colours of the VGA palette. It spreads around 4 levels (worlds), has a nice weapons upgrade system comparable to that of Konami and Compile shooters. Nice soundtrack and great sound FX using the wonderful Sounblaster and FM synthesis. A two player mode is optional but I was unable to show you that as I didn't have a second player available to me. The game is controlled through either mouse, joystick or keyboard
A small review of the Need for Speed Most Wanted game by Electronic Arts on Android. In this video I use the GameMID Android handheld. Mind you it is quite a different game than the versions found on the consoles but it is worth checking out. I first play the game with the Gyroscopic controls and then I will configure the game to use the touch controls which I will map to the physical buttons.
Overall score: 6.5-7 / 10
Enjoy and please let me know what you think.
You can find the game here
A review of the GameMID Android Handheld produced by REP Electronics Ltd (Hong Kong based) that will be brought to the market by various vendors under various brands. My unit comes with 8Gb of memory, the bare minimum will be 4Gb, but 16Gb or 32Gb of Flash memory is possible depending on ways the resellers would like the setup.
This video contains a look at the device itself, the specifications, some live gameplay, a look at its guts, benchmarking it and comparing it to the JXD S3700B, the Archos Gamepad and the Nexus 7, HDMI captured gameplay of various Android native games and various emulators. Read more below.
A cool little 3rd person perspective Tube shooter developed by Tetragon and published by Virgin in 1996-1997 on the original Playstation. The only platform it came out on.