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Armchair Arcade TV: Episode 1 - Route 16

Hello, everyone. I'm debuting a new regular video series entitled, "Armchair Arcade TV". The first one, with the surprising name of "Episode 1" is on little known Centuri arcade game, Route 16 (Route-16), from 1981, with feature coverage of its first home translation for the Emerson Arcadia-2001 and its family of systems. Other games and systems are also featured. This is my first time on Adobe Premiere and on a new computer system, so the usual issues cropped up in the creation of this, but naturally these will improve in all ways over time, including the host segments. In the mean-time, enjoy the first episode. The full transcript follows the video.

Video: Pac-Man (2009, Tim Ryan & Fredric Blaholtz) for the Fairchild VES/Channel F/System II

Since I had to pull my Fairchild console out anyway to capture some additional footage for the documentary, I thought I would take a moment to do something I've been meaning to do for some time. This is just a direct capture of the 2009 homebrew Pac-Man cartridge by Tim Ruan and Fredric Blaholtz for the Fairchild Video Entertainment System (VES), which was the first ever programmable cartridge-based console, released all the way back in 1976. This was recorded off of my Fairchild Channel F System II, a later revision of the console that redirected the previously internal sound out to the TV to better match the feature set of later competing systems like the Atari 2600 VCS. Naturally, this game is an amazing achievement for a Fairchild system that has a library of fairly simple and blocky games. The occasional graphical glitchiness in various parts seems to be related to my system and/or my capture device, not necessarily the game itself.

Quick Snaps of the New Fairchild VES/Channel F Pac-Man Homebrew and the Skunk Board for the Atari Jaguar

More quick iPhone photos of new collection additions, this time the amazing new homebrew cartridge for the Fairchild Video Entertainment System (VES)/Channel F, Pac-Man, with an impressive flip-top cartridge shell design, and the Skunk Board (Skunkboard) for the Atari Jaguar, which is a USB-based Jaguar development board containing flash memory as well as the ability to upload to Jaguar RAM. At some point the full color box and manual for the Pac-Man cartridge will also arrive and I'll do a full video review of that and the Pac-Man Collection for the ColecoVision, each of which is stunning in their own right and would have set the world on fire if they were released when these systems were still new.

See the new Hallmark Pac-Man ornament in video and photos!

My wife, Christina, was nice enough to pick me up the new Pac-Man arcade machine Christmas tree ornament from a local Hallmark store ("as a surprise" as she likes to point out). You can see the details of it here, but it's presently only available in-store. Below I have some casual photos and a short, unedited video of the ornament in action (actually, I ended up taking it again since the digital camera was in time lapse mode for some reason), of course as my daughters are attacking it. It lights up and plays the Pac-Man theme and a short gameplay sound effects sample when you press either the Player 1 or Player 2 buttons.

Pac-Man: Your Thoughts on the Pie Guy!

Pac-ManPac-ManPac-Man fever! That's what I have now that I've started work on the Pac-Man chapter in the book I'm currently writing with Bill Loguidice, the acclaimed collector and game historian. :) As usual, I started off by reading the wikipedia entry on the game, which this time was actually extremely detailed and helpful. One interesting thing about the wikipedia article is that it claims that the game designer, Toru Iwatani, was not inspired by a pizza as the old story goes. The article cites a book called Programmers at Work: Interviews, which I unfortunately do not own. If anyone does have this book or has thoughts on this matter, please let me know!

I bet these murals would look good in my basement

kong invaderskong invadersYours too, I'm sure. Here's the link. It may take awhile, and I should probably waterproof the place first, but of course it would be worth it. This certainly would entertain the spiders. Hopefully even keep them occupied, so they no longer visit us on the first floor.

As I write this I realize I am posting this 4th generation. But I'm guessing there's plenty of people who still haven't seen it. And I'm pretty sure my three friends who actually read my blog haven't seen it.

ColecoNation #9 Released

Zaxxon (1982, Sega, Arcade Version)Zaxxon (1982, Sega, Arcade Version)The ninth edition of the ColecoNation Web magazine has just been released.

The newest issue of ColecoNation is hot off the press.
You can check out issue #9 now at www.ColecoNation.com

Inside this month's issue you'll find:
+ Interview with Paul Jaquays (worked in Game Design at Coleco from 1980 to 1985)
+ Review of Deflektor Kollection
+ Pac-Man Collection article by Eduardo Mello
+ Reviews of Midwest Gaming Classic, Zaxxon, and Phoenix: The Fall & Rise of
Videogames
+ The latest ColecoVision news

Check it out at www.ColecoNation.com
+ Nathan

What does a modern videogame sound like?

Namco's Ms. Pac-Man/Galaga Anniversary Arcade MachineNamco's Ms. Pac-Man/Galaga Anniversary Arcade MachineIt's presently 9:52PM EST here in New Jersey and I'm watching the All-Star Game home run derby in hi-def on ESPN HD. Normally I wouldn't watch such a thing, but I'm a huge Mets fan and David Wright, the Mets third baseman, is presently leading. In any case, while watching it, an interesting Taco Bell commercial came on, which is part of their somewhat tiresome "Good to Go" Crunch Wrap Supreme campaign. This particular commercial was interesting for the simple fact that it did kind of the pet peeve of classic game enthusiasts everywhere - it showed someone playing a modern console, but featured classic gaming sound effects.

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