|Greetings once more to all my fellow Armchair Arcadians! Yet again, I've found my blogging schedule horribly delayed by "Life, The Universe, and Everything". If I weren't such a chipper and optimistic guy, I'd begin to think that it was some kind of Secret Illuminati Conspiracy, trying to derail the "Great Things" I want to accomplish in my life. Sadly, it's nothing so dramatic or interesting. I know all too well what the real causes are:|
Hi, guys. I've been working on a new song for the past couple of weeks and thought I'd upload it here for your enjoyment. I plan to make a fun video to go with it, but would like to see what you think of the tune first. I'm particularly interested in what parts you find the funniest.
Thanks, and happy listening! Lyrics below.
Hi, guys. I wanted to run an idea past you for a fun podcast segment--"Your Game Sucks!" The idea is to take an indie game and explain (in a humorous way) why it sucks. It may sound mean, but the idea is actually to win it some publicity, and the criticisms will be over-the-top. Think of it more as teasing or satire than genuine insults or criticism.
Anyway, I know Chip has been covering a lot of games in his amazing "Three for the Road" series, so let me know what you'd like me to do. I'm thinking I could cover three per episode for Armchair Arcade Radio. (I'd love to make this a joint segment, but still working on that). I also think it'd be hilarious to get some of the designers in the segment, too, reacting (in character, of course) to the ridiculousness.
So, in general what do you think of the idea, and secondly, what games would you like to see bashed? Remember that this is current indie games, not big-budget stuff or abandonware.
Hi, guys. Well. I don't know what to say. Here's The Ballad of the Dungeon Master. I'll post the lyrics below.
Download the mp3 here.
Yeah, that's right
Don's back this week with--er, wait? Who is that? Adam (Interghost)? And Matt doesn't seem to be himself--he seems a bit, well, WEIRD. Look, I can't summarize this, so check it out for yourself.
Today's casual iPhone photos are of 1979's Checkers by Mattel Electronics for the Mattel Intellivision. It was programmed by David Rolfe and produced by APh Technological Consulting. This game was also rebranded by Sears (as Super Video Arcade Checkers), as they were wont to do with Intellivision and Atari Video Computer System items at the time so they could pretend they were their own, and also renamed by Mattel as Draughts in Great Britain because they probably wouldn't have known what a "Checkers" was over there (Warning: They also like to incorrectly call soccer "football" and the Sega Genesis the Sega "Mega Drive" as well apparently, so it's probably best to avoid that region entirely). Not surprisingly for such a hot commodity, there was a fourth version of Checkers released on the platform through INTV Corporation in 1987, this time as part of Triple Challenge. Though it's unclear from the title, Checkers was actually one of three games included in the Triple Challenge cartridge, with the other two being previously released as well, Chess and Backgammon, which were originally in the form of the licensed USCF Chess (1983) and ABPA Backgammon (1979).
Some days you just have to wonder how lame life must have been before the internet. I can't get enough of this video! Check it out and please let us know what you think!
A site called Radar Online has a hilarious, must-see feature up called Pray for Coal: The most dangerous toys of all time. If you're worried about getting your tyke an unsafe toy for Christmas this year, maybe you should consider how safer things have gotten since the days of the "Atomic Energy Lab" (includes radioactive materials) and the "Johnny Reb Cannon." It's a great article with lots of pics and clever writing.