Here's the last installment of my interview with Sandy Petersen. We chat about his time on id, which includes a lengthy section on Sandy's philosophy of level design. Then we move on to Ensemble, with a discussion of team sizes and Microsoft's callous treatment of this hardworking and proven team. We wrap up with a chat about jobs and what Sandy likes to see on a resume.
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Hi all,
After a few distractions (including a bout of flu), I managed to get back to seeing to what extent I can transform this minimal hardware into a real PC...