interview

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Matt Chat 194: Neal Hallford on Dungeon Siege and More

In the fourth and final installment of my interview with Betrayal at Krondor designer Neal Hallford, we chat about a variety of topics starting with Dungeon Siege. Was Dungeon Siege too big for its britches? Then we chat about the hit game Champions of Norrath and why Neal prefers PC gaming to consoles. We wrap up with a discussion about Chris Taylor and his excellent leadership.

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Matt Chat 193: Neal Hallford on Swords & Circuitry

I'm back this week with part three of my interview with Neal Hallford, designer of Betrayal at Krondor. In this installment, we chat about why Ron Gilbert's Cavedog company failed followed by a discussion of Neal's book Swords & Circuitry, the best-ever guide to creating your own computer role-playing games.

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Sadly, Neal's Thief of Dreams kickstarter failed, but a third party has emerged to back him anyway.

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Matt Chat 192: Neal Hallford on Betrayal at Krondor

In my second installment of my interview with Neal Hallford, we chat about his masterpiece, Betrayal at Krondor. Famous among CRPG aficionados for its epic story and superb writing, BaK is set in the fantasy world of Raymond E. Feist. Unfortunately, Neal did such a great job mimicking Feist's style that many people wrongly assume that it was Feist who penned the game script! The interview also covers why a proper sequel to the game was never made.

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Matt Chat 191: Neal Hallford's Early Days

This week's Matt Chat features the first slice of an interview with fantasy author and game designer Neal Hallford, best known for his work on Betrayal at Krondor, Dungeon Siege, and Planet's Edge. He talks here about his roots and inspirations, which include Cinematronic's Space Wars arcade game. We also chat about his time at New World Computing, where he worked with Might and Magic creator JVC. There's lots of great stuff here for retro fans to enjoy.

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You can support Neal's new Kickstarter project for his fantasy novel here.

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Matt Chat with Swen Vincke

Hi, all! I'm back this week to chat with Swen Vincke, the founder of Larian Studios, a Belgian outfit. Swen is a hilarious and passionate dude, so this is a riot even if you're not a big fan of Divine Divinity. The new game is definitely worth checking out, though, since it's a big move from action to turn-based battles. They've also got some great ideas for item combining and co-op concepts. This is one where I really want them to not just hit the basic goal, but start getting into their stretch goals. Check out their Kickstarter and see this thing; I'm sure you're enjoy it if you're at all into RPGs. Their kickstarter video has a genuine LOL moment that will have you in tears.

Download the video here.

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Matt Chat 188: Joel Billings on the Decline of SSI

Joel Billings is back for one final time (at least for this interview series!) to tell us about the decline and fall of his one great company. Why isn't SSI with us today? Then there's the great What-ifs--What if Trip Hawkins had been at the meeting with EA? What if SSI had held off just a bit longer before selling out to Mindscape? Enjoy!

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Matt Chat 187: Lord British on Shroud of the Avatar

This week, I'm pleased to present a very special guest: Richard "Lord British" Garriott, the father of computer role-playing games. I'm sure this man needs no introduction with you guys. We talk mostly here about his Shroud of the Avatar kickstarter, which you definitely don't want to miss if you're a fan of Ultima and Ultima Online. The game will offer some really neat innovations, including a scalable multiplayer option and tons more interactivity than we've grown accustomed to. I'm in at the $125 tier for the box and cloth map.

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Matt Chat 186: Tom Hall on his Worlds of Wander Kickstarter

This week I'm joined by distinguished designer and id co-founder Tom Hall. In this first 20 mins or so of a 60+ minute interview, we chat about Tom's Kickstarter project Worlds of Wander. An ambitious platform game creator tool, WoW has unfortunately not done well, raising only $45,000 of a $400,000 goal. Tom's obviously disappointed and bit disheartened, but we still have a good chat about platform gaming in general and some of Tom's picks for exemplars that aspiring designers should study.

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Matt Chat 185: Agustin Cordes on his Asylum Kickstarter

Mr. Agustin Cordes of Argentina is back this week to tell us about his Asylum kickstarter. In brief, he's trying to raise $100,666 to fund the last bit of development for what looks like an awesome "node-based" 3D graphical adventure. Unlike (ahem) other Kickstarters, he's got a working prototype (the "Interactive Teaser"). Josh Mandel is voicing the main character--and doing a fantastic job, of course. You might remember my interviews with him back in October of 2011. Anyway, enjoy the vid, and please pledge to Agustin's kickstarter quickly if you want that gorgeous boxed copy.

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Matt Chat 184: Joel Billings talks Gold Box

In my third installment with SSI founder Joel Billings, we chat about the Gold Box series, Panzer General, and Dark Sun. If you've ever wondered why TSR chose SSI to represent its interests in the videogaming world, this is the video to see. Also check out my rad 3D effects on two of the classic Gold Box box covers.

You can download the video.

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