interview

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Matt Chat 183: Joel Billings and SSI's Rise

In the second part my interview with Joel Billings, founder of SSI, we chat about his company's growth and publishing strategy. During this period, SSI was publishing games from third-parties such as Questron and Phantasie, before doing some in-house work with Wizard's Crown.

You can download the mp4 here.

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Matt Chat 182: Chris Taylor's Confession

Here it is, the Matt Chat to end all Matt Chats! Gas Powered Games' latest project, Wildman: An Evolutionary Action RPG, hasn't been going well, and Chris blames himself. In this hour-long interview, we see Chris at times sad, grateful, guilty, and brilliant. Without doubt, he's a Good Person, someone that nobody should want to see fail regardless of the project he takes on. What makes the situation worse, though, is that Wildman actually looks like a great game, especially for folks like me who love Civilization-style tech building. Check out the video, and don't forget to pledge a few dollars to the Kickstarter campaign. Every little bit helps.

You can download the mp4.

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Matt Chat 181: Joel Billings on Computer Bismarck

Here's the first part of my interview with Joel Billings, founder of SSI and strategy wargame aficionado. We focus on Joel's background in wargaming and video games and then the earliest days of SSI and their battles with Avalon Hill.

You can download the video here.

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Matt Chat 178: Dave Marsh on Sherlock Holmes: Consulting Detective and Dracula Unleashed

I'm back this week with ICOM Simulations veteran Dave Marsh. In this episode, we chat mainly about his two famous FMV projects, Sherlock Holmes: Consulting Detective and Dracula Unleashed. These delightfully cheesy productions were big news back in the early 90s, when even grainy, heavily-pixelated video footage was extraordinary. We wrap up with a discussion of the TurboGrafx CD game Beyond Shadowgate and the Looney Tunes games from SunSoft.

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Matt Chat 177: Dave Marsh on Shadowgate and Kickstarters

Shadowgate designer Dave Marsh returns to the show this week to talk about ICOM Simulations' Macventure series. We also chat about Kickstarter and why his earlier effort, Sherlock Holmes: Consulting Detective, failed to reach an audience.

You can download the show here.

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Matt Chat 175: Lori Ann & Corey Cole on Quest for Glory 5

Hi, guys! I'm back this week with the final installment of my interview with Quest for Glory designers Lori Ann and Corey Cole. In this segment, we chat about the ill-fated Quest for Glory V, focusing on why it wasn't the game it should have been. We wrap up with more juicy details about their upcoming Hero U project, which was successfully funded a short while back. I also sample the beer some have called "The Best Beer in the World."

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Matt Chat 174: Lori and Corey talk QFG 2-4

I'm back this week with Lori Ann and Corey Cole, the wizards behind the Quest for Glory series. In this episode, they discuss games 2-4 in the series, including all the behind-the-scenes shenanigans at Sierra On-Line. It's required listening for all fans of the franchise. On a related note, their Hero U: Rogue to Redemption Kickstarter has been successfully funded along with Dave Marsh's Shadowgate. I'm sure both teams are celebrating quite heavily right now! I wish them all good luck making the games of their dreams without having to worry about some publisher's demands.

Download the mp4 here.

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Matt Chat 173: Lori and Corey Cole on Quest for Glory

Hi, guys! Welcome back. This is the second segment of my gargantuan interview with QFG designers Lori Ann and Corey Cole. We chat here about their backgrounds, the first QFG game (Hero's Quest), and some thoughts about good puzzle design.

Download the mp4 here.

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Matt Chat 172: Josh Sawyer on Fallout 3, New Vegas, Dungeon Siege III, and Alpha Protcol

In this segment, Josh and I chat about Fallout 3 and New Vegas as well as two not-so-great titles, Dungeon Siege III and Alpha Protocol. Josh also talks about getting a job in the industry and the importance of Making Mods.

Download the mp4 here.

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Matt Chat 171: Josh Sawyer on Icewind Dale and Neverwinter Nights

This week I'm back with Josh Sawyer to continue our chat about his history and game design philosophy. Josh started off as a web master at Interplay, but made such a positive impression on the management that he was soon designing his own games. Josh and I (and I suspect YOU!) have a lot of the same games that inspired us, like Pool of Radiance. Josh also talks about some cancelled projects, such as Project Jefferson (BG III) and the Aliens RPG.

You can download the video here.

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