In the final segment of interview with Realtime Associates founder Dave Warhol, we discuss his tenure on the Tiger Team for Saturn before delving into the mysterious and fascinating world of "Serious Games." We wrap up with a discussion of the future of games, in which Dave sees a much broader definition of "videogaming" that includes work, medicine, and music as well as pure play.
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Lots of stuff here for NES fans, including lots of behind-the-scenes stuff as Dave's RealTime Associates company negotiates with Nintendo over the Maniac Mansion port. "The Pubic Pixel!" We also talk about game audio in general and the music in several of Dave's games, starting off with my personal favorite--the Pool of Radiance theme.
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I'm back this week with the first part of my interview series with Dave Warhol. Although Dave is perhaps best known for his extensive audio work, he's also one of the original designers for the Mattel Intellivision. In this segment, he talks all about the system (including a question from our very own Mr. Bill Loguidice), and the ill-fated keyboard component.
Download the video here. If you enjoy the show, please donate and/or tell someone else about the show. Views and donations are currently at a very low level, and it's getting discouraging. I need things to pick back up to maintain my positive energy! Thanks for your continued support and help.
I'm back this week for the third and final part of my interview with Ms. Jennell Jaquays. In this part we talk about her game 4x4 Off-Road Racing, a fun little game published by Epyx (Amiga version shown here). Then we talk about her time at id and Ensemble, focusing on Age of Empires III and the War Chiefs expansion, her favorite project of all time. We wrap up with a great discussion about what it takes to get (and maintain) a good job in the games industry.
You can download the mp4 here. I'm saving for a new hard drive (mine is full again), so your donations are especially helpful at this time. Click here to make a one-time donation or set up a subscription.
I'm back this week with part 2 of my interview with Jennell Jaquays. This week, we turn to her time at Coleco during the early 80s, when she worked on a prototype that I'm sure Mr. Bill L. would love to get his hands on--an RPG that combined two "hot" techs of the time--bar codes and speech chips. It never materialized, but it sounds amazing. Jennell also describes why the ADAM was a failure from an engineering perspective. Next, we turn to Bard's Tale IV, and get a look behind-the-scenes of what would have been the most ambitious Bard's Tale game ever. I was interested to know that it offered three different perspectives.
Download the episode here. As always, if you like the show and want to see more episodes, donate today. I've had a few people inexplicably cancelling their subscriptions lately, so I'd really appreciate your contributions to keep this show in production.
In the last segment of my interview with retrogaming's Howard Stern, Shane R. Monroe chats with me about the glorious days of the Amiga (and why it ultimately failed despite having the best tech), the illegal but inevitable abandonware black markets, the "sinister" and self-defeating DRM industry, and why he would have never made the Vita. He gets really fired up in this episode--classic Shane--and there's pretty funny moments.
Download the video here.
Episode 150! Even I'm amazed that I've produced so many episodes. So many reviews! So many interviews! So many bad jokes! Yes, it's time to celebrate. Besides a great interview with Shane R. Monroe--who I assume most of you are familiar with here, I offer up a special "thank you" in the form of an old school demo!
You can download the video here. Below are some thoughts on the show and reflections on 150.
Here's the last installment of my interview with The Fat Man, aka George Sanger. In this section, Fat Man answers your questions concerning game audio, careers in the industry, and even a bit of philosophy. If you think I did a good job on this interview series, please send a few dollars my way!
Download the mp4 here.
Que has released the second chapter from our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, as a feature article on their Website. You can go direct to the Que Website to read, Networking Your Xbox, right now. Let us know what you think and be sure to check out the book. As a side note, we've written three new original Xbox 360 articles for Que that should be released in the coming weeks, and are also well underway with our next Que book, details of which we hope to reveal soon. As always, we'll keep you posted.
Wouldn't you know it? After Christina posted earlier about our first author interview appearing on the Amazon Website for our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, we find out that the whole series in Que Publishing's OnGadgets&Hardware is available on their site. You can check out the links here (click on Podcasts) to each of the videos or watch the embedded versions we've included below. They're also available at iTunes and in audio-only versions. Thanks for the support!