interview

Christina Loguidice's picture

First Author Interviews for the Book, My Xbox: Xbox 360, Kinect, and Xbox LIVE

The first in a series of interviews with us about our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, has been posted on Amazon's Website. You can go to the Amazon product page for the book, or go to this link directly to see just the video. Thanks for checking it out!

Matt Barton's picture

Matt Chat 145: The Skinny on The Fat Man

In the third installment of what's being called "my best interview ever," Mr. George "The Fat Man" Sanger continues his discussion of the industry, covering such topics as the dangers of establishing a nickname and why gaming has never had its Woodstock (we can still hope.) He also shows off his exotic instrument collection and explains why a proper musician never blames his tools.

Download the mp4 here. As you know, Matt Chat is 100% funded by people like you. If you want to see it continue, donate today. One dollar is all I ask!

Matt Barton's picture

Matt Chat 144: The Fat Man Talks Business

Here's part 2, and this is one video you do not want to miss if you want to know what's wrong with the industry today. The Fat Man lays it all out with his trademark wit and elegance.

BTW, YouTube misidentified another video as "Matching 3rd Party Content." The Wu-Tang Clan??? Uh, whatever. Thankfully, you can download the video here.

Matt Barton's picture

Matt Chat 143: The Fat Man Part I

Here's the interview with The Fat Man himself, George Sanger. George is indeed "The Man" when it comes to PC game audio, particularly back in the pivotal early 90s when we moved from the PC buzzer/speakers to Soundblasters. George helped standardize the industry and did all kinds of fantastic productions, including The 7th Guest and Wing Commander soundtracks. Lots of great stuff in this interview about how he got his start and much more.

Download the viddy here.

Matt Barton's picture

Matt Chat 139: Labyrinth, Koronis Rift & More with David Fox

I'm back this week with part 2 of my interview with Lucasfilm designer David Fox. In this part, we talk about a lot of issues David faced in the 80s, such as why he disliked working on conversions (ports) and the steps they took to combat piracy. We also talk about Koronis Rift and Eidolon, as well as Maniac Mansion. We start talking about Zak here as well. Lots of good stuff for fans of Lucasfilm games.

Download the mp4 here.

Matt Barton's picture

Matt Chat 138: Matt Interviews David Fox of LucasFilm Games

Here's a Matt Chat for all fans of Zak McKracken, Rescue on Fractalus!, and all the other great Lucasfilm Games classics. In this first bit, David and I chat about his early days and what was going on behind the scenes during the development of Fractalus. Did you know that it was George Lucas who proposed the alien imposters and that any mention of them be kept out of the manual? Classic stuff.

Download the mp4 here.

Matt Barton's picture

Matt Chat 136: Peter Oliphant on Stonekeep, Interplay, and Brian Fargo

In this part of my interview with Peter Oliphant, we finally get the dirt on Stonekeep's storied development cycle. What was going on behind the scenes of this monumental game? Peter gives us the lowdown in an emotional rant about the frustrations he suffered as control was wrested for him in a series of executive decisions by Interplay's Brian Fargo. Even with all of his experience working in Hollywood, his feedback was not even considered during the making of the FMV sequences--to disastrous effect.

Download the MP4 here.

Matt Barton's picture

Matt Chat 135: Peter on Sierra On-Line, Cinemaware, and Interplay

Hi, Matt Chatters! I'm back this week with part 2 of my interview with Peter Oliphant, child actor turned game developer. In this part, Peter talks about his transition from Hollywood to Silicon Valley, which includes stops (and stories about) Sierra On-Line, Cinemaware, and Interplay. Peter's a big fan of the Atari 800, so we spend some time talking about that system and his games Wall War and Mr. Cool. Then it's on to Rocket Ranger and S.D.I. before ending with Lexi-Cross, a unique blend of Battleship and Wheel of Fortune.

Download the mp4.

Matt Barton's picture

Matt Chat 134: Peter Oliphant Interview

This week launches a new series of interviews with Interplay programmer and designer Peter Oliphant. Peter has an amazing history as a child actor, math whiz, and finally game designer, with boatloads of interesting stories about all of it. In this first part of the interview, we focus on Peter's work for Mattel, creating some of the early handheld electronic games like World Championship Football and Gravity. Then we get into his work as an actor, working alongside such notables as Dick Van Dyke and Jimmy Stewart, as well as some cult classics like Hotrods to Hell.

You can download the mp4 here.

If you regularly enjoy Matt Chat, why not do your part to keep it going strong? I know it may look like nothing but fun, but believe me, I put a lot of real work into making these shows each week. Why not help me out by making a small donation or setting up a subscription today? It only takes a minute, and you'll be doing YOUR part to keep these interviews and retrospectives coming. Thanks!

Matt Barton's picture

Matt Chat 132: Mark Soderwall Part 4

In the final segment of my interview with Mark Soderwall, we chat about his work on Fracture, Star Wars: The Force Unleashed, Clone Wars, and much more. We also talk about the importance of game history, what it takes to be a professional game developer, and Mark's choice of reading material.

Download the mp4 here.

Be sure to watch around the 20 minute mark for a special Vintage Games surprise!

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