Dug out the old Amiga 1200 and hooked it up for a bit of demo watching and gaming. I have a PCMCIA compact flash adapter installed as well as a compact flash IDE interface booting into a very nice setup of Workbench and WHDLoader that allows me to run a plethora of games and demos. Here I load up one of my favourite demos created by Fairlight, quite a prolific demo-group on the various systems that can be found within the Commodore range of home computers.
This recording is done from the composite video signal. A nicer RGB signal can be taken from the Amiga but I was not able to hook that up properly for the recording of this video.
Demos really show what machines are capable of and the sounds and visuals often are quite artistic and can sometimes compete with the creations of serious graphic design students/professionals.
To this day, demos are being created on various computers and consoles often containing the various elements seen in this wonderful example. Having grown up with these home computer systems and coding myself it is fun to see how the various programmers 'evolved' and learned new techniques often typically absorbed during college computer science and math classes, resulting in even better demos.
Enjoy! And Kudos to the people from Fairlight for making this wonderful demo. I've been enjoying it a long time and will continue to do so for a long time!
I was going to play the Amiga game but that kept on crashing on me so I chose to do the PC version instead which is very similar if not identical.
A great R-type/Nemesis/Gradius like shoot'm up for PC and Amiga systems. Very nice smooth scrolling and a wonderful use of the 256 colours of the VGA palette. It spreads around 4 levels (worlds), has a nice weapons upgrade system comparable to that of Konami and Compile shooters. Nice soundtrack and great sound FX using the wonderful Sounblaster and FM synthesis. A two player mode is optional but I was unable to show you that as I didn't have a second player available to me. The game is controlled through either mouse, joystick or keyboard
Hot on the heels of Amiga Forever Essentials for Android, Cloanto has just released the latest "2013" versions of their popular and easy-to-use Amiga Forever and C64 Forever emulators. This is great news for old and new fans of the greatest Commodore platforms, including all versions of the Amiga series (inclusive of the CDTV and CD32), and most of the 8-bit line, including PET, VIC 20, C-64/128, and C-16/Plus4. Around here, it's among our absolute favorite emulation packages and used as pack-ins with various devices, including the MCC, so you know it has to be great.
The full press release details are below, along with all the links to the various packages available:
Back in the day one often didn't have access to all current platforms that were out there, especially in the 80s en 90s. Often we were limited to a single specific system in the home or we dreamt about owning a system/console/platform that seemed beyond our reach. A lot of people made up for that by creating a collection of things we did and didn't have access to back in the day just to fulfill those dreams and hopes of days gone past. A games-room or home-computer collection is the net result of that.
Still it is interesting to see what were the systems you longed for/ wanted to own but didn't back in the day or even today? This video is my answer to this question.
An open TAG by Rhydermike which can be found here.
Our friends over at Cloanto have just released Amiga Forever Essentials for Android. It's a tremendous package on the PC and we'll definitely be checking out this interesting new Android version. The press release:
After watching one of Marks latest videos, it got me thinking about some of my favorite video gaming memories. We're all getting older- a point driven home every time I notice the yellowing of the boxes on my older games.. and it suddenly dawned on me just how much gaming history I've actually lived through.
So.. anyway. The point is, we all have gaming moments that we hold dear.. Not necessarily because they relate to amazing games... sometimes it's the people, events or times that those memories are attached to..
I'm back this week with part 2 of my interview with Sandy Petersen. In this episode, the maestro of pen & paper games talks about how people like him are better qualified to make videogames than those who jump straight to pixels. In short, the answer is diversity--paper games have it, videogames don't. Sandy also talks about Elf Quest, which he considers a failure, and Ghostbusters, whose innovative system inspired the Star Wars RPG (though unacknowledged). We also chat about his early computer games for Microprose, including Lightspeed and Hyperspeed, and why Sandy turned to the dark side.
Download the MP4 here.
What do you think about Sandy's argument? Would you like to see as much variety in the videogame market as we see in pen & paper games? Sound off below!
Hi, guys! I'm back with a little podcast here addressing some of the popular threads raised right here at Armchair Arcade. After a special announcement and some talk about my Unity game project, I talk about smelly game environments, three games that made me want to own a system, and backward compatibility. I even briefly kvetch about Tera! Thanks to Mark, Rob D., and Clok for those fun topics!
Cloanto has released the latest "R2" enhanced versions of their popular and easy-to-use Amiga Forever and C64 Forever 2012 emulators. This is great news for old and new fans of the greatest Commodore platforms, including all versions of the Amiga series (inclusive of the CDTV and CD32), and most of the 8-bit line, including PET, VIC 20, C-64/128, and C-16/Plus4. Around here, it's among our absolute favorite emulation packages and used as pack-ins with various devices, including the MCC, so you know it has to be great.
I'm back from St. Louis with a big new podcast! Topics covered include the gaming events on the trip, Magic the Gathering vs. DLC, the lingering canker sore that is ME3's ending, Gameplay Forever news, the Matt Chat book project, and Orbliterator, the new game I'm working on. Enjoy, and please, lemme know what you think of the game and book ideas.
Download the MP3.