In this video I revisit the Gp2x Wiz handheld Linux device and show the improvements in the software that have been made since the summer of 2009. It is filmed in 720p HD footage so make sure you watch the fully encoded version to get a good idea of the picture quality the Wiz has to offer. I think the HD video really shows off the quality of the screen. Be sure to select the HD option from within the player.
This video is 'part one the Wiz review prequel' and it just contains some quick caps of games and emulators running. All emulators - except for the original gameboy and sadly the Vice emulator - run full speed zero frameskip.
The first part truly shows of the OLED screen in full splendor. The latter part of the movie was taped in a rather dark environment with the camera in Macro so there is actually a moire effect visible and the image is over exposed. Ah well just a quick 'Mark plays'... Read more to view the video. Be sure to select HQ or HD to view the video in the best possible quality.
Shown below are a set of four new casual iPhone photos, this time of a boxed and partially complete Milton Bradley Microvision handheld game system with an additional Star Trek Phaser Strike cartridge (among the first ever licensed games, though it would also be re-released sans license). The Microvision debuted in late 1979 and was the first interchangeable cartridge handheld, and the only such form factor that would see release until Nintendo's legendary GameBoy almost 10 years later.
We write about videogames and we all have some opinion on just about any game out there. But how do we play them? Are we any good? Or do we stink? Well playing the games is where it is all about isn't it! Here's how I play.
Here's a YouTube playlist embedded player that will automatically updated.
A review of the rather unknown Gameking handheld. This Korean handheld has a very low resolution screen but surprisingly good sound. The games are actually rather playable and it is amazing to see what sort of gameplay can be squeezed out of the limited hardware. Read more below...
We're proud to introduce a new contest for Codemasters' latest entry in their critically acclaimed GRID racing game series, this time for the Nintendo DS (and boy, does it look great!). The contest begins August 1st and ends August 15th at Midnight EST, so get your entries in now!
Add another platform, Pandora, to the growing list of open source portable gaming platforms. Personally, as part of my handheld arsenal, I'm an owner of a GP2X F-200 and have mixed feelings about what is presently the most popular open source multimedia handheld (along with its sibling, the F-100). On the one hand it's very versatile and does well with a wide variety of emulators, while on the other hand it's a battery hog and the end user is left to his own devices to pretty much do anything (like install programs). "Pandora", while presently tracking to be double the price (around $320 US versus the F-200's $170), looks to have a tremendous all-in-one design with helpful features like an onboard keyboard and multiple controls, superficially making it seem like a superior option for running emulators overall. Still, it all comes down to developer support, which the GP2X handhelds have in spades. If Pandora works as advertised, no doubt support will ramp up quickly and we may very well have a new "alternative handheld" leader. I know I'd eventually be onboard if it was a little easier on the end user side to install and run software, not to mention if it featured intelligent battery life management. We'll be keeping an eye on this one...
DEFINING PAST AND PRESENT GAME GENRES
Why past and present? Certain game types, while still alive through the efforts of thousands of active hobby programmers, are no longer available in mainstream retail outlets and thus don’t knowingly exist to large portions of the game playing public. Therefore, described in alphabetical order is what has been and what is still available. Keep in mind, however, that one of the beauties of gaming is that many games don’t fit neatly into one specific category. When example software titles are listed, only the publisher or developer is noted in parentheses, along with one of the systems or platforms the game appeared on.