My first attempt at a REAL intro for all future MaximumRD videos. Hope you like it (Be gentle, I am no expert at this stuff LOL!)
It was very interesting meeting with three of the publishers we either have been working with or will be working with on books. The most sobering aspect was how the behind-the-scenes machinations work in the book industry, which is to say it's a tough business. One of the aspects that was pointed out to us was the value of people posting reviews on Amazon.com (or any regional Amazon). In short, the more reviews - good or bad - the better for a book, as the higher it shows up in searches and the more likely it's to be paired with another book in the auto-recommendations. So, as usual, we're asking for your help. If you want to see more books like this, please be so kind as to let your thoughts be known on Vintage Games and write a review on the relevant Amazon site. Thanks, everyone!
When I first about Rob Smith's new book Rogue Leaders: The Story of LucasArts, I knew almost instantly that it'd be a valuable book for those of us concerned with videogame history. LucasArts (known earlier as LucasFilm Games) is one of the most important and influential of all videogame developers. While many, many people fell in love with classic graphic adventures like The Secret of Monkey Island, Day of the Tentacle, Sam & Max, Full Throttle, and my personal favorite, The Dig, earlier aficionados will remember the equally revolutionary Koronis Rift and Ballblazer. The task Rob Smith set for himself with Rogue Leaders was to give us an intimate, behind-the-scenes look at how all these games got made--and, without question, the man succeeded brilliantly. The only way you could immerse yourself more deeply in this topic would be to jump in a time machine and get a job at LucasArts Games yourself!
"When you want to publish the first announcement of a new LucasArts game, you pull out all the stops," writes the author in his introduction. One might very well apply that to "the first book about LucasArts." Smith has pulled out all the stops to create one of the best books I've seen yet on my favorite topic: videogames!
Phantom of Venice: Nancy, dancing in a cat suit.I thought AAer's might like to know that ACG has recently published my review of the latest Nancy Drew installment. This one was particularly good, and Her Interactive has certainly redeemed themselves after the so-so 17th game. Phantom has a number of nice innovations and fun minigames, such as a DDR-inspired dancing sequence and singing gondoliers. All in all, it's a great game and well worth checking out if you're into adventure games. Like most other ND games, you'll actual learn something, too--this time a lot about Venetian culture and the Italian language.
Thanks to Bill L. for letting me know that my book is now on Slashdot Book Reviews. The reviewer, Mr. Michael Fiegel, does an excellent job covering the book's, well, coverage, and says that he finds it informative and entertaining. While he doesn't give the book a perfect score (again, the subject of the muddy screenshots rears its ugly head), he still recommends the book to anyone who likes fantasy and RPGs. On more personal notes, I recently received my first official fan email from a guy living in Greece, who says he loved the book because it brought back so many memories to him of playing these games as a teenager.
Iron ManI have to admit, I wasn't very optimistic about the movie adaptation of one of my favorite comic book superheroes, Iron Man. I read the comic growing up and always loved Iron Man because, unlike most of Marvel's other heroes, his powers were based on science and reasoning rather than random events (bitten by a radioactive spider, mutations, etc.) I also thought Tony Stark's character was interesting, particularly when he was in a wheelchair and suffering from alcoholism. He always seemed more mature and sophisticated than many of the other heroes. I guess there's probably not many of us techie geeks who can't appreciate Iron Man to some level.
Of course I feared the worst when it came to the movie--would they go-over-the-top like they did with Spiderman, turning Peter Parker from a shy and sensitive teen into a parody of nerdiness? Would they rely on cheezy CGI too much for the Iron Man scenes (Incredible Hulk)? Would it become an extended product placement segment (Transformers)? Would it be all action and simplistic moral tales (X-Men)?
Just a quick note to let you know that I've recently published two more GAG reviews on our friend website Adventure Classic Gaming. Check out my reviews for Runaway 2: The Dream of the Turtle and Ankh 2: Heart of Osiris. They're both good games, and I agree with David's earlier assessment of Runaway 2. These types of games don't get nearly enough exposure nowadays, so it's worthwhile checking out sites like ACG every so often to keep up to date with them. Enjoy!
Voyage: Lush graphics, awesome story, great puzzles, witty dialog...Bon voyage!Kheops Studio's "Voyage: Insired by Jules Verne," published in the US by the Adventure Company in 2005, is one of the best graphical adventure games I've seen in recent years. It features compelling gameplay, multiple ways to solve puzzles, and a good, solid story based on the works of celebrated French author Jules Verne (one of the true godfathers of science fiction). The puzzles are clever, the script is fun--in short, it's worth checking out, even if you aren't normally a fan of Myst-style games.
There are so many critics nowadays who like to scoff at the venerable old graphical adventure game (GAG) genre. All I can say is that the news of the GAG's demise is highly exaggerated. If you desire proof, then I suggest you give FunCom's Dreamfall a chance. This epic-sized adventure game is an amazing achievement, and certainly ranks as one of the finest GAGs of all time. Although it's certainly not flawless, Dreamfall capitalizes on its key assets: Interesting and well-developed characters, a fascinating storyline, and excellent pacing. Although some GAG fans will dismiss any game that doesn't burden the player down with "puzzles" and other distractions, I'm refreshed by FunCom's focus on story, characters, and dialog. If videogames are ever going to move beyond just simple diversions for young men, we're going to need more games like Dreamfall.