I almost hesitate to post about Commodore USA yet again, but I have to give the plucky licensor of the "Commodore USA" name credit yet again. Hot on the heels of them designing a new Commodore 64 case to stuff modern day PC components inside, they've now done the same with the Amiga, creating case designs reminiscent of the Amiga 1000, 2000, and 3000, respectively. With their usual hyperbole-filled bluster, they're also describing Amiga Workbench 5.0, which from the description appears to be a fancy skinning of the Linux operating system with Commodore 8-bit and Amiga emulators (as well as of course the option to dual boot or run directly via a standard emulation layer, Windows). For those interested, they've also been doing updates on Twitter and Facebook, so if you're into that sort of thing, you can follow the somewhat scattershot goings on via those services as well. Naturally, I'll continue to check in on the company now and again, but it's with the usual caveat of not expecting much from overpriced PC components stuffed into cases that you may or may not find interesting. On the plus side, they do appear to be offering just the cases for some of the models, so that's certainly sporting of them. No word yet still on when actual products will be available for sale.
An overview and unboxing for Pier Solar and the Great Architects for the Sega Genesis/Mega Drive. This specifically covers the USA Posterity edition of the game. It's an amazing homebrew creation involving hundreds of volunteers and years of effort.
By the way, Super Thunder Drive III is a clever fake, and underneath the cartridge is a certificate of authenticity card. Mine is Copy number 11 of 800 for the Posterity edition! Oh, and the "posterity" bit means my name along with the hundreds of others who pre-ordered this edition are mentioned in the manual...
The second ever homebrew for 1972's Magnavox Odyssey console, a system we talked about here in one of our bonus chapters from Vintage Games, is now in development from the gentleman who did - appropriately enough - the platform's first ever homebrew, Odball (original AtariAge development forum topic here). This new game is thus far called, "Project Mentis", with preliminary discussion here. It sounds like a clever board game design, able to be played with or without the Magnavox Odyssey, and by either one or two players, which is why he dubbed it the "World's first single player Odyssey game". Though that's steeped in hyperbole, this is undeniably another cool project for a very unusual, but historically significant platform. While you're still in an Odyssey kind of mood, don't forget to check out the popular Chronogaming series we ran to learn more about the original games for the platform from the early 1970's.
Though I've been highly critical of Commodore USA in the past for their questionable business practices and use of the Commodore brand, it looks like their latest project is actually a noble one--recreating the Commodore 64 as a modern day PC. While it's clear those are merely high quality renders, they did also post some prototype photos from a plastic printer. While Commodore USA does not have the scalability to offer reasonable pricing, I certainly commend their efforts this time around. As just one example of the usefulness of this forthcoming product, if you're a hardcore Commodore 64 homebrew programmer, there would probably be no better way than to run an emulator on this computer and hack away with a highly usable version of the original keyboard.
The six games for the Atari 2600 VCS are: 3D Ghost Attack!, 3D Genesis, 3D Havoc, Atom Smasher, Depth Charge, and S.A.C. Alert. The 3D games are the first and only 3D games for the platform (they come with paper glasses), Depth Charge was originally designed to be the first head-to-head game where each player has their own console and TV, and S.A.C. Alert was meant to be used with the Amiga Joyboard, the horrible joystick platform you stood on and whose only game actually released was the skiing game, Mogul Maniac. Keep in mind that these six games from the early 1980s are all in various states of completion and Video Soft is rather vague about how playable each one is. Prices range from $30 to $50 plus shipping and handling (if you buy the full $230 set, shipping is free), and each of the six games is limited to a production run of 100 copies, which includes a cartridge, manual and box. Apparently after a particular game sells out, the ROM will be made available to everyone. I'll leave it to this snippet from the Video Soft Website to provide a bit more detail:
There's a nice new video update courtesy of Beeslife on the upcoming Rick Dynamite platform game for the Mattel Intellivision from homebrew impresario Arnauld Chevallier. Based on the video, there's a heck of a lot to look forward to in 2011 for fans of the classic system:
Be sure to check the Beeslife Website for more information.
Even for those of us, such as myself, who weren't exactly disappointed in Sega's latest episodic Sonic game, Sonic the Hedgehog 4, but still found it lacking a certain something, you may want to check out Sonic Fan Remix, which, as the name implies, is a fan made Sonic game that appears to blow the doors off of Sega's offering in terms of creativity and vision. Check out the video below and be sure to visit their site to snag the demo before it's too late:
It looks like yet another incredible homebrew game is in development, this time an Atari 8-bit computer port of the classic 16-bit RPG, Dungeon Master, which made its way to many computers and consoles in the late 1980's through early 1990's.
Check out some of a mock-up and video of the conversion below, and be sure to visit the AtariAge forum post announcing the game's development:
Ed Fries, who was vice president of game publishing at Microsoft during much of the Xbox's lifecycle and helped in the acquisitions of Ensemble Studios, Rare - and perhaps most importantly - Bungie Studios, has developed the unexpected--a version of the latter's hugely popular Halo series for the legendary Atari 2600 Video Computer System (VCS). Fries' recounting of the story is copied below. For more details, see the thread on AtariAge, where you can download the ROM for use in your favorite emulator or for transfer to your favorite flash cart for play on the real thing. There's also a browser-based emulator available, as well as an official Facebook page.