warning: Creating default object from empty value in /home/buckman/public_html/neo/modules/taxonomy/taxonomy.pages.inc on line 33.
Matt Barton's picture

Dev Diary 020: Orbliterator Takes Off

Orbliterator Sketch 2Orbliterator Sketch 2Well, here we go again. I've been thinking about what I'd tackle for my next game project, and have decided on a project I'm calling "Orbliterator." This project is a combination of an old game my dad and I used to play called "Gravity Wars" and a bit of real-time strategy and shoot'em up action. Ideally, this will be an online multiplayer game, probably 2-player but possibly more if it turns out to be feasible. Alternatively, I'd like to have a one-player version, though that will of course require some AI--though cheaply, I could see offering a "Practice Mode" with dummy targets.

Okay, so maybe I'm getting ahead of myself here. Let me break down the gameplay.

A desperate duel to the death...

Syndicate content