Infocom games have been among the earliest emulated games you could play online (Telnet anyone?), but this is one of the better looking browser-based implementations I've seen, complete with multiple same game releases! Check it out here.
Gamasutra has now published my article on the History of Zork! Go check it out; it's loaded with plenty of facts, screenshots, and quotations from the authors. I had earlier promised to offer the interviews I conducted with the implementors and other folks here on Armchair. You'll find them below, organized more or less in a "round table" progression. Enjoy!
I have finally finished writing my history of Zork for GamaSutra. Despite some initial difficulties, I was able to secure interviews from a variety of important figures in the Zork and larger IF world, including Steve Meretzky, Marc Blank, Dave Lebling, Nick Montfort, and Howard Sherman.
As some of you may know, I've been a bit busy of late drafting a retrospective piece about Zork for GamaSutra. Although I initially had problems getting in touch with the famous "imps" (Zork programmers, short for "implementors"), I finally managed to hit the jackpot. I've got interview material with Marc Blank, Steve Meretzky, Nick Montfort, and hopefully Dave Lebling (waiting for response).
If you enjoy playing interactive fiction (aka text adventures), you should know that the 12th Annual IF Competition is underway. The games have been submitted; now it's time for you to download the 44 games and vote for your favorite entries. You can either download the whole collection via Bit Torrent or check out individual games. The time limit is six weeks (November 15th, 2006), so you'd better get a move on if you want to be a judge in the contest.