Crash Bandicoot 4 - The Wrath of Cortex is a very nice platform game that is among my favorite games on the PlayStation 2. It's an early game that was also released on the Microsoft Xbox and the Nintendo GameCube consoles.
The game story is about Dr. Neo Cortex and his new superweapon trying to destroy the world with help of a set of angry masks that call Crash names in between levels. Gathering crystals shattered across the globe will silence those nasty masks (known as Elementals in the game) and render Cortex's superweapon powerless, thus saving the world.
The game levels are placed in several hubs (VR HUBS) that are managed by Crash's sister Coco. In this video I play through the 1st hub. I absolutely love the graphics and the diversity in the gameplay and the fact that it really feels like a Crash Bandicoot game we came to love and enjoy on the older original PlayStation.
Check out how I did on the first hub and see me pull some of my gaming faces. Enjoy.
In this video I demonstrate my special (multi console) Soul Calibur II Fight Stick and play the Japanese game on my original Xbox console. Heck, I even try to pronounce the Japanese name for it. It is easily one of the graphically best looking games on the Xbox, really showing off what the device is capable of.
I play and finish the arcade mode single player, fairly easy but this game shines in multi player mode. Take a look how I fared. I had to cut out many pieces of the commentary as that was just a very noisy mess of button presses on the fight stick! :)
Auto Modellista - 'collecting cars' was released on the Xbox, GameCube and PS2, and it had a very distinct cell-shaded art style. It was produced by Capcom in 2002. It was positioned as the ultimate car tuning/tweaking game but wasn't the success Capcom hoped it would be. Still it is quite a nice arcade style racer and I opt not to dabble too much in the various configuration options of the various cars. It's a bit reminiscent of Daytona USA in the way the cars handle actually.
The US release was enhanced and had more US cars and the drive mechanics were altered a bit. You can find it as Auto Modellista: US Tuned. Now that would be worth checking out and comparing with the Japanese and the PAL releases.
In this video I show you what the game looks like. It is not a full review nor is it a playthrough.
In this video I hooked up my PS2 Slim up to the AVerMedia Live Gamer Portable through component cables and setting the video out settings to component. This results in quite a nice SD grab.
Check out the video and find out how I fare.
This video shows a bit of Ridge Racer 6 running on the Xbox 360. Reiko Nagase - the series mascot - has even more loose strands of animated hair and is rendered in gorgeous detail in the full motion video opening sequence.
This game is the single outing on the Xbox platform of this series; the rest can be found on various PlayStation consoles. The goal of the game is to place 1st in a series of races. Nitro is introduced, which a lot of racers from around that era have--it temporarily boosts the performance of your car. To me, it always feels a little like cheating. The cars themselves are the familiar fictional cars that the Ridge Racer series is famous for.
There's a career mode called 'World Explorer' that allows you to 'live through' a career making choices on what races you want to race. There's new cars on offer but also mirroring and reversing of known tracks.
Ridge Racer 7 for the PlayStation 3 is a 'sequel' to this game, but basically seems to be something of a 'director's cut,' adding more vehicles and tracks. The PSP and PS Vita versions are quite similar to this game.
If you are looking for another game in the Ridge Racer series that is often overlooked, it's R:Racing Evolution on the PlayStation 2.
Ridge Racer V by Namco, a very early PlayStation 2 release. Reiko Nagase - the series mascot - got a lot of media attention as her hair seemed to exist of loose strands that were animated separately, showing the awesome power harnessed inside the PlayStation 2's Emotion Engine. Quite a cool racer I hadn't given much attention when I first got it. The release of the Dreamcast back in the day and Metropolis Street Racer may have had something to do with it. But, lately, the game has gotten a lot attention from me.
Check it out. It's a long one and I just waffle though it on various topics: Android, Nvidia Shield, Gamemid, Archos Gamepad, and some more.
Trog is a classic arcade game released in 1990 by Acclaim. You are a dinosaur collecting your eggs, protecting them against the cloned Trog cyclops. I couldn't show the excellent multiplayer mode in this game now, but it's there. Do you think the gameplay is a little familiar? Well, that's because it's similar to Pac-Man and Amidar.
From searching the Web, I learned there are MS-DOS and the arcade original versions of this game as well. Enjoy.
Outrun2006SP a wonderful arcade game that found its way onto the PS2 and the Xbox as well as the XBox360 - not sure about the PS3 but I am sure it's on there too. Well at Replay 2013 I finally got the chance to sit down (barely as I am a tad too tall for the machine to really fit) and play me some Outrun2006SP. I also played the full sized two seater arcade game at the Namco Arcade at the Trafford Center but that also has a hard time accommodating my long legs (I am 6'8"). So my performance was hindered by me not being too good with the pedals resulting in some rather poor gameplay :P
After getting home today I figured up Steam on the PC and downloaded the PC version of the game I bought many eons ago and it worked great. I grabbed it at 60fps which YouTube sadly degraded to 30fps so the footage is not as smooth as the original. I just had to redeem myself a little - recover my crushed ego :P
Well here's a little of me playing the game on Easy and Hard. Enjoy!
Lloyd Alpha (? ROID) is a great little game produced by Pony Canyon in 1986. In it you have to destroy the evil forces of the Barugosu and repair the main computer. Well that is as elaborate as the background story of this shooter is going to get.
My European copy of the game comes with a nice cassette inlay but apart from a few lines of backstory there isn't any instructions on the gameplay included. The version I play here is the bare NTSC cart I also own. The Japanese version supposedly comes with more detailed instructions on how to play the game.
In my little gameplay (I didn't really know how to play this game) I didn't go into the holes (craters) that appear on the surface. And you are supposed to do so. Fly into those and the game turns into a little fighting game where you have to hit, kick, jump around to battle against those meanies. So there's more to this game than meets the eye. Check it out for yourself.
Here's a little clip of a guy who actually knows how to play this game and it shows the subterranean battling of the robots
In this video I demo the 3 games on Tony's new Colecovision homebrew prototype cart. Munch Mania, Meteor Swarm and Birds of Orion. The retail Colecovision cartridge can actually be bought over here: http://bit.ly/1aWFyaF
I'd recommend this cart to anyone who owns a Colecovision as the games are very playable and tough. They pose a nice challenge. They are what an ElectricAdventure game is all about: tough as nails!
If you haven't checked out ElectricAdventure's channel please do so here:
Boulderdash by First Star Software originated on the Atari-8-bit computer line, hopped over to the C64 and was actually released on a whole myriad of other platforms including the old IBM-PC. It came on 5.25" floppy disks and it is a selfbooting disk - with a modified version of MS-DOS on it that directly boots into the game.
Check out the game and see how I play until the first game over.