After spending quite a bit of time recently on various discussion forums on AtariAge and Facebook, it has really struck me more than usual how incredibly demanding our retrogaming community (and gaming community at large) is, and how entitled, as the title of this blog post states, some people come off as. This is of course nothing new, going back to the days in the late 1990s when MAME developers would get criticized or even threatened when someone's favorite game wasn't properly emulated, as if the monumental task of emulating what is now thousands of arcade machines, for free, wasn't stressful enough, or otherwise rewarding for the end user. It was the one game that was the deal breaker among the countless other games and the incredible accomplishment in and of itself.
Of course, this kind of criticism has continued since. In my reviews over the past few years of the Atari Flashbacks 3 and 4, Sega Classic Console, and other similar devices, the negativity around those releases from viewers was often frequent and loud. Whether it wasn't getting the sound quite right in the Sega stuff, or missing a personal favorite game in the Atari stuff, the vitriol flew fast and furious. This included statements like, "No game x? It's a fail," or "The sound isn't quite right so I couldn't possibly use it." That's fine - individually we can dislike things for any reason we so choose - but then going on to state that people are idiots for buying it, or why would anyone want it, etc., and then going on what seems like a personal crusade to criticize said device at every possible opportunity (and, as we know, the Internet provides lots of opportunities) shows a remarkable lack of perspective. Take the examples in this paragraph. You're talking devices with say, 80 built-in games and original style controllers that typically retail for just $40. Can't we consider that maybe it might be OK to accept a few trade offs for something so low cost that offers relatively so much? Not for some, because apparently that one missing game is a personal affront or that tinny sound makes it completely worthless. [Read more]
Hot on the heels of the forthcoming Atari Flashback 5, Intellivision Flashback, and Sega Classic Game Console 2 pre-orders, described here yesterday, Toys "R"Us now has the ColecoVision Flashback available. Like the new Intellivision Flashback product line, AtGames has designed the ColecoVision Flashback to mimic the design of the original console, right down to the removable, backwards compatible controllers. There is also a limited edition set of overlays included, themed to the 60 built-in games. While there is no cartridge or SD slot in the ColecoVision Flashback, it's obviously still going to be something well worth supporting upon its late 2014 release. Note that the design on the front of the box will likely change to reflect the look of the plug and play console, not the original.
While we were aware of AtGames' plans for some time regarding the new Atari Flashback, Intellivision Flashback, ColecoVision Flashback, and Sega Classic Game Console releases, among others, for 2014, public details about these items have been sparse. It seems that with pre-orders now appearing on eBay and Toys "R"Us for a vague October 2014 release, some of these previously private details are now revealed.
The Atari Flashback 5 is another refinement of what AtGames started with the Flashback 3, and now includes an impressive roster of 100 games. While it can use wired controllers, it comes with the same wireless joysticks.
The Intellivision Flashback features 60 games, representing approximately half of the original library. The console itself will be small and reminiscent of the original Intellivision's styling. In addition, two new wired controllers, again modeled after the original with just a few modifications, are included (and yes, the discs provide all 16 movement directions). These should work with original Intellivision consoles that feature removable controllers, though that still needs to be tested. As you can also see, a limited edition set of overlays is included, which is a great bonus for collectors.
Unfortunately, the ColecoVision Flashback is not yet up for pre-order. This is likely due to its packaging being finalized last. Without giving away too much, expect a similar package as you see with the Intellivision product.
The Sega Classic Game Console 2, like the name implies, is a refresh of the first Sega Classic Game Console, which itself was a refinement of previous products. A full roster of 80 games is included, and, yes, there's still a cartridge port and two wireless controllers. Wired controllers are still supported. Expect details on other Sega-related products to be revealed soon.
Our friends over at Good Deal Games have a big discount on select homebrews in the Homebrew Heaven section of their Website. The deals, which are good until December 15, 2013, and in limited supply, include the following:
I got myself a new system (SV-328) in a pretty complete lot. Mind you I was pretty tired when I filmed this so bare with me. Check out what I got.
Spectravideo, or SVI, founded in 1981 as "SpectraVision" by Harry Fox was a US based firm. SVI originally made video games for the VIC-20 and Atari 2600 consoles. They also made Atari compatible joysticks and many C64s actually were completed with a set of Spectravideo joysticks. Some of the later computers were MSX-compliant and some even IBM PC compatible. SVI folded in 1988.
The SV-328 is an 8-bit home computer introduced by Spectravideo in June 1983. It was the business-targeted model, sporting a full-travel keyboard with numeric keypad. Making it look like a professional machine that could compete with the big professional systems out there. It has 80 kB RAM (64 kB available for software & 16 kB video memory). Other than the keyboard and RAM, this machine was identical to its predecessor, the SV-318.
The SV-328 is the design on which the later MSX standard was based. Spectravideo's MSX-compliant successor to the 328, the SV-728, looks almost identical, the only immediately noticeable differences being a larger cartridge slot in the central position (to fit MSX standard cartridges), lighter shaded keyboard and the MSX labels.
In this video I demo the 3 games on Tony's new Colecovision homebrew prototype cart. Munch Mania, Meteor Swarm and Birds of Orion. The retail Colecovision cartridge can actually be bought over here: http://bit.ly/1aWFyaF
I'd recommend this cart to anyone who owns a Colecovision as the games are very playable and tough. They pose a nice challenge. They are what an ElectricAdventure game is all about: tough as nails!
If you haven't checked out ElectricAdventure's channel please do so here:
After watching one of Marks latest videos, it got me thinking about some of my favorite video gaming memories. We're all getting older- a point driven home every time I notice the yellowing of the boxes on my older games.. and it suddenly dawned on me just how much gaming history I've actually lived through.
So.. anyway. The point is, we all have gaming moments that we hold dear.. Not necessarily because they relate to amazing games... sometimes it's the people, events or times that those memories are attached to..
Zaxxon, I believe this is one of the first isometric arcade games out there. It was developed and published by Sega in 1982 and one could call it a so called 'isometric shoot'm up'.
Many ports were created on various platforms like: Apple II, Atari 8bit home computers, MS-DOS (CGA), Atari 2600, MSX, Commodore 64, Dragon32, Colecovision, Intellivision, Sega SG-1000, TRS 80 Coco.
The 2600 and Intellivision versions didn't use the isometric viewpoint and are much unlike the others.
The Amstrad CPC, BBC micro computer and Ti/99 reveived well done but unliscensed ports.
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Attention all Armchair Arcaders: Rob Daviau, YouTube sensation and longtime friend of the site, has suffered a terrible accident! Foolishly modding a badly wired ColecoVision he received in a mysterious box from "The Doctor," Rob has been ripped out of our spacetime continuum and projected into a terrifying alternate reality! The photo you see here was sent just before the portal vanished; apparently Rob thought it was more important to alert us to his predicament than to use the portal to return! As you can see from the agony on the man's face, this is not a realm he wishes to be, and we must do all we can to save him. Please, if you have a ColecoVision and a Sonic Screwdriver, Rob needs your aid to bring him back home.
Wait, what's that? Another transmission! Transcript follows (breaking news!):
Rob: "Matt, DO NOT BRING ME BACK!"
Matt: "Hold on, Rob, we can't just leave you there. I know you must be worried that you'll bring back a strange germ or something from that other dimension, but don't worry, we'll be sure to hose you off good when you get here."
Rob: "Matt, NOOOO!"
Matt: "That's right, Rob, just hang in there, we're working as hard as we can here."
As you can see, the situation is becoming more serious by the moment. Get to work, folks!
I thought this type of discovery deserved a bit of a higher profile, so here goes. Digital Press forum member, "Seaquest", posted about a game his father found about four years ago. I'll let Seaquest's words describe the finding:
"The Cat S.O.S game (Caterpillar scheduled oil sampling game)along with a colecovision was given to every cat dealership in 1983 to support the S.O.S. program. The customers would play it while waiting in the lobby. The game was made by the company Nuvatec. It was never sold commercially and could only be found exclusively in cat heavy equipment dealerships. My dad (who worked at cat) found that they were about to discard of both the game and the console so he saved it and gave it to me to add to my collection.
The game consists of a bulldozer that rides around and pushes dirt. Each dirt pile represents a "job". To keep from exploding you have to send in oil samples to the cat dealership ,then you will be told if the oil is good or bad. If you fail to do this occasionally your oil will go bad and your bulldozer will explode. To clean the oil you have to go to the cat dealership. The goal of the game is to make the most money from finishing "jobs".
I am pretty sure I have one of the last copys left in existense. If anyone knows anything about the value or has any questions please send me a message. Thanks!"
As you can see in the forum topic - which also contains more images - someone has already taken the charge to get the data off the cartridge and create a ROM of this amazing find!