A couple of months in I really really want to like it but I don't. I really don't. The concept is very cool, the Indie games for it are really cool and there's some great emulators out there for it BUT... there are too many negatives to make this right.
The controller just isn't up to standards, the thumb-pad touches the sides of the mold so it feels cheap and not well designed. What this also creates is a feeling of unresponsiveness on the thumb-pad button itself as it seems to get stuck in a depressed position quite often. The analog joysticks are actually the best bit of the controllers as they are of a good quality, but they do grind on the top of the controller's surface-plates creating a lot of plastic powder that will no doubt foul up button functionality in the future. The action buttons suffer a similar fate as the thumb-pad button - the holes on the surface of the controller are too narrow with too little margins for the buttons to move freely so they end up actually getting caught underneath the top of the controller. The touch interface area / mousepad is on the controller is actually quite nifty.
But there's more, read below to find out what it is...
In this video I unbox (0:16) and check out (09:48) an Android based Dual Core PC on a stick and check out how well it does playing some games and emulators. I basically compare it to the Joy-IT Android PC, Archos Gamepad, Nexus 7. You can find a video on the Joy-IT Android PC over here:
Read more below...
I was blown away by the performance of this 75 Euro Mini Android 4.0.4 stick sporting a 1Ghz CPU and 1Gb of RAM. It also has 4Gb of internal storage and the capacity to run a MicroSD stick with a maximum capacity of 32Gb. Read more below.
I'm a big fan of Kickstarter and have personally backed over a dozen projects to date. I'm also a big fan of technology, particularly videogame and computer stuff, and practically gobble up anything new that I can. So why I am not caught up in OUYA videogame console frenzy? It has over $3 million in pledges in a little over 24 hours from over 25,000 backers, so it's already a success, and this will all surely continue to tick up dramatically and impressively over its remaining 28 days of open pledges, perhaps even breaking the Kickstarter record along the way. Clearly then, I'm in the minority when it comes to figuring out the appeal, so let's break it down.