Silpheed is the name of the ship you fly in this 1988 game released on MS-DOS, it was originally developed on the PC8801 & FM-7 computer systems and later ported to MS-DOS, Apple II and the Tandy Coco (!!!). I originally encountered this game first on the SegaCD/MegaCD but that was a remake of the original shown here.
A great sequel called Silpheed: The Lost Planet came out for the PlayStation 2 and I just happen to own that game as well so another video with that will probably pop-up eventually.
There's also a Silpheed game on the xbox 360 which is called ' Project Sylpheed' .
Sega-16.com has published an interview with Tom Kalinske, former president of Sega US. If you're a Sega fan or just interested in their rise and fall, it's worth your while to check this out. In a nutshell, Kalinske seems to imply here that what really ruined Sega was the overbearing Japanese division, whose petty jealousy and petulance over the American division's success caused them to turn down opportunities that would've kept them in the ring. For instance, they refused to purchase SGI's technology on the grounds that it "wasn't good enough," yet that same tech ended up in the Nintendo64. The Japanese division also refused to go in with Sony, who (after also being rejected by Nintendo) ended up releasing its Playstation (d'oh!). However, of course we have to bear in mind who all of these views are coming from, and it's no surprise that Kalinske wants to make himself look brilliant and everyone who disagreed with him as idiotic.
There's a brief article at a site called "The Older Gamers Paradise" about The Rise and Fall of Sega. It's not so much a detailed factual history as an opportunity to reminisce with a former diehard Sega fanboy (who now sounds a bit jaded, if you ask me). He's got some interesting speculations Sega's most fateful mistakes, the biggest seeming to be creating massive consumer confusion around 32x and Saturn. Here's an interesting thought--If Sega had used the CD unit as a springboard until perfecting the Saturn, things might have gone differently. If you're a Sega fan (or just want to see what the nostalgia is like from someone who is), you'll enjoy reading the article.
Wish I could scan in the most recent copy of famed Japanese magazine Famitsu Weekly, because it is a 20th Anniversary Issue which contains several retro-gaming articles, including a large supplement with mini-reviews on the best games up until the end of the PSX era.
Although my knowledge of Japanese is fairly limited, it's still very interesting to flip through the photos and see what games Japan's most popular gaming magazine considered significant (hint: every Dragon Quest game ever made is on the list).
File this one under "surprised". It seems that RasterSoft has developed and released Frog Feast on cartridge for the Sega Genesis (Mega Drive compatible), which is also available on Sega CD, SNK Neo Geo CD & MVS, IGM PGM and Capcom CPS-1 formats. Other versions planned include Commodore Amiga CD32, FM Towns Marty, Philips CD-I, NEC Turbo Duo and Atari Jaguar CD, though all of those have preview versions already available for download. RasterSoft has also seen fit to release the source code to several of the versions.
It seems the game was inspired by Mattel's original 1982 classic Frog Bog, which also spawned an Atari 2600 version called Frogs and Flies. It seems though that Mattel itself was inspired by Gremlin's 1978 arcade game, Frogs, which utilized a background overlay. While is some ways Frog Feast is actually graphically less rich than the Mattel version(!), it's refreshing to see a homebrew game inspired by something a bit different than the norm.