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arcade games

Midway at the Mall

I was picking up the kids' Christmas pictures (aka our Christmas cards) at JCPenney the other day, when I came across the Midway Arcade. The baby fell asleep in the stroller, and this arcade machine intrigued me more than shopping for Christmas presents. (Giving is cool, it's the shopping part that can be a nuisance.) Anyway the last player had been playing Defender, so I tried that out first. The controls were stiff, but the old games are much better played with a joystick than with your corporate-issue Sony Playstation controller. I tried Wizard of Wor next. I hadn't played that one since my Atari 800XL days, so that was a real treat, untril I got treated to a beat down after about three levels. Nowhere near "The Arena" (level 8), but they say those reflexes slow down with age, so I guess its downhill afte age 11.


The Return of the Coin-Op?: GameTap and Xbox Live Arcade

To the average Armchair Arcader, it's a self-evident truth that classic old games like Joust, Galaga, and Frogger are just as fun to play (if not more so) as the latest "AAA Title." The popularity of retrogaming as a whole has recently surged in both the PC and console markets, and more and more people are discovering (or re-discovering) the joys of classic games. However, as any child of the 80s knows, a big part of the thrill associated with retrogaming isn't just the games, but rather the competitive atmosphere of the arcade. In these dimly lit dens of digital delinquency, a generation honed their hand-eye coordination in exhilerating coin-op competition. These deftly-wristed heroes fought for personal glory--specifically, the glory of entering their initials into the high score tables kept by the arcade machines. It's certainly no coincidence that the arcade machines one still finds alongside pool tables and dartboards in smoky taverns are classics like Ms. Pac-Man and Galaga: These games are designed to be played in social environments.


Downloading playable content with PSP is now possible

LocoRocoLocoRoco Indeed, the PSP is capable of downloading playable game content after the latest v2.71 firmware update. Curious as I was, my PSP is not capable of running homebrew software anyways, I tried it out. Just finished to upgrade my PSP to the latest firmware v2.71 and downloaded a cool playable game demo from the official PSP website, prentended to be American and logged onto the US site since the Dutch European site is just plain plain as hell without real content.


Japanese Arcades are Delightfully Vibrant

One of the better things in Japan is that is has a lively arcade community. The layout of the arcades seems to be near identical, with "UFO Catcher" games on the first floor, more current 3-D fighters and gun games on the second floor, and retro games on the top floors (some arcades here are 5-6 stories, but the floorspace tends to be crammed).

Here are a few arcade games in Japan I have enjoyed:


Theme of Ancient Egypt in Games

Egypt-themed games animationEgypt-themed games animation Having just returned from Egypt - which was amazing by the way - made me wonder about the use of ancient Egypt as a theme for videogames. I've seen FPS games, and a lot of puzzle games, Lara Croft has stumbled through some Egyptian tombs. Often I've just been irritated by its use because the theme had nothing to do with the gameplay.


A Treatise on Videogames

Author: Matthew D. Barton
Artwork: Elizabeth Katselis
Online Layout: Buck Feris
Notes: All screen shots used within the article were taken directly from the author's copy of MAME.
Special Thanks: Bill Loguidice

The CriticWhen most people use the word "critic," they have in mind someone who makes and explains decisions about why a certain movie, book, or videogame is or isn't worth buying. This connection to money is one reason why so few critics earn the public's trust, especially in cases where the critic is "owned," either directly or indirectly, by the corporations which make the products they are criticizing. In other words, most "critics" produce little more than ad-copy, and we encounter their work mostly as endorsements--for instance, phrases mumbled by some well-fed critic may appear in the trailer of a movie, or on the back of a new novel. This problem has long plagued the videogame industry, in which most videogame journalists lacked professional backgrounds and had little sense of traditional journalistic ethics.


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