What Arcade-games did you use to play? When did you play them? And where? In the Arcades or somewhere else?
Interghost did a great video on it and made it a TAG:
This is my response to it. If you don't know Interghost yet - please go check out his video and channel.
For the next episode of the podcast, I would like to get some feedback from our members. My question is - Which three arcade games would you put in your own arcade? Let's stick to just video-based games for this one. Pick three. If you have to go higher, limit it to five. Send me an e-mail with your picks. Don't post them here! I'll compile a list of them and try to talk briefly about each one in the next episode.
The Houston Area Arcade Group - http://www.arcadecenter.com/ - puts on the Houston Arcade Expo each year. I have attended every year since 2006. Each year I have an absolute BLAST, and this year was no exception. The Expo continues to evolve, and I am more than happy to pay my dues every year. In fact, this year I elected to do a sponsorship. I paid extra to get a T-shirt and two passes for the entire weekend. I was fortunate that my girlfriend was happy to join in the fun. I went twice with her and once by myself. I took a camera and snapped a few photos. (All photos available here: http://picasaweb.google.com/ckrtech/HoustonArcadeExpo2009# )
I was picking up the kids' Christmas pictures (aka our Christmas cards) at JCPenney the other day, when I came across the Midway Arcade. The baby fell asleep in the stroller, and this arcade machine intrigued me more than shopping for Christmas presents. (Giving is cool, it's the shopping part that can be a nuisance.) Anyway the last player had been playing Defender, so I tried that out first. The controls were stiff, but the old games are much better played with a joystick than with your corporate-issue Sony Playstation controller. I tried Wizard of Wor next. I hadn't played that one since my Atari 800XL days, so that was a real treat, untril I got treated to a beat down after about three levels. Nowhere near "The Arena" (level 8), but they say those reflexes slow down with age, so I guess its downhill afte age 11.
To the average Armchair Arcader, it's a self-evident truth that classic old games like Joust, Galaga, and Frogger are just as fun to play (if not more so) as the latest "AAA Title." The popularity of retrogaming as a whole has recently surged in both the PC and console markets, and more and more people are discovering (or re-discovering) the joys of classic games. However, as any child of the 80s knows, a big part of the thrill associated with retrogaming isn't just the games, but rather the competitive atmosphere of the arcade. In these dimly lit dens of digital delinquency, a generation honed their hand-eye coordination in exhilerating coin-op competition. These deftly-wristed heroes fought for personal glory--specifically, the glory of entering their initials into the high score tables kept by the arcade machines. It's certainly no coincidence that the arcade machines one still finds alongside pool tables and dartboards in smoky taverns are classics like Ms. Pac-Man and Galaga: These games are designed to be played in social environments.
One of the better things in Japan is that is has a lively arcade community. The layout of the arcades seems to be near identical, with "UFO Catcher" games on the first floor, more current 3-D fighters and gun games on the second floor, and retro games on the top floors (some arcades here are 5-6 stories, but the floorspace tends to be crammed).
Here are a few arcade games in Japan I have enjoyed:
When most people use the word "critic," they have in mind someone who makes and explains decisions about why a certain movie, book, or videogame is or isn't worth buying. This connection to money is one reason why so few critics earn the public's trust, especially in cases where the critic is "owned," either directly or indirectly, by the corporations which make the products they are criticizing. In other words, most "critics" produce little more than ad-copy, and we encounter their work mostly as endorsements--for instance, phrases mumbled by some well-fed critic may appear in the trailer of a movie, or on the back of a new novel. This problem has long plagued the videogame industry, in which most videogame journalists lacked professional backgrounds and had little sense of traditional journalistic ethics.