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Gameplay: The Story of the Videogame Revolution

Gameplay: The Story of the Videogame Revolution, is a feature film documentary that celebrates the amazing story of videogames, focusing on the industry's most decisive moments throughout its history.

Gameplay: The Story of the Videogame Revolution - A Feature Film Documentary

We've been getting asked quite a bit lately to reveal more information about our forthcoming feature film documentary, so I thought I would share the current promotional description making the rounds. While we're still tweaking things here and there, what follows should be pretty close to the release version of the film:

Gameplay: The Story of the Videogame Revolution, is a feature film documentary that celebrates the amazing story of videogames, focusing on the industry's most decisive moments throughout its history. Comprehensive in scope, the film covers games from all genres and platforms, from the late 1950s into modern times. Featuring interviews with industry greats such as John Romero (Doom), David Crane (Pitfall!), Steve Meretzky (Planetfall), Todd Howard (Fallout 3), and John Smedley (EverQuest) - plus many others - Gameplay offers an in-depth look at the industry that has redefined popular entertainment. The film explores the impact of mega-hits such as Atari's Pong, Nintendo's Super Mario Bros., and Blizzard’s World of Warcraft, as well as the role played by revolutionary technologies like the CD-ROM and the Internet. Loaded with high-quality clips from hundreds of vintage and modern games, Gameplay is a film no gamer can resist.

The film is being written and produced for Lux Digital Pictures by Bill Loguidice and Matt Barton, authors of Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Focal Press, 2009), Dungeons & Desktops: The History of Computer Role-Playing Games (A.K. Peters, 2008), and Wii Fitness for Dummies (Wiley, 2010). Matt and Bill are also the founders of Armchair Arcade, recognized by PC Magazine as one if its Top 100 Websites. Lux Digital Pictures has produced several recent, critically acclaimed documentaries, including Nightmares in Red, White, and Blue and American Grindhouse, which covers the history of horror and exploitation films, respectively. While Gameplay naturally touches upon controversial topics such as violence and sex in games, the overall tone is overwhelmingly positive. Lifelong, passionate gamers themselves, Barton and Loguidice are committed to ensuring accuracy, fairness, and integrity in all the topics covered in the film.

Randolph Carter Interviews Matt Barton

Randolph Carter of "Reading the Text" has posted an interview with me concerning my gaming background, projects, and career. It's a good read for anyone hoping to follow in our footsteps as game book authors. :)

An Interview with Chris Dillman: iPhone Game Developer

It's my pleasure to publish an interview I conducted with Mr. Chris Dillman concerning game development. Chris is an iPhone and Mac OS X Software Developer with Plaid World Studios, a casual game company. Enjoy!

Filming a Documentary at GDC 09 - Can you Help with Names and Info?

As you may or may not know, Matt Barton and I are working with Lux Digital Pictures as writers and producers on an upcoming feature film documentary on videogames. As such, we're looking to interview various industry professionals for the documentary. The interviews will be conducted the week of the convention at an adjacent hotel. If anyone has a particular person in mind to interview who will be at GDC 09 in San Francisco next month and happens to know their contact info or can suggest how to get in contact with them, that would be appreciated.

Alternately, if you are an industry professional who will be in the area of GDC 09 from March 23 - March 27 and are interested in being interviewed as part of the feature film documentary, please get in contact with me at bill@armchairarcade.com for more details.

Thanks, everyone!

Amiga/Commodore Audio Interviews with Andy Finkel

Amiga.org has posted links to interviews with Andy Finkel, an engineer who worked on everything from the Vic-20 to the Amiga. The sound quality is good and sure to be a hit with any true Amiga fan!

Benoit Sokal Interview Up

Philip has just posted our interview with Benoit Sokal, designer of the highly acclaimed Syberia games and a half dozen more recent titles. It's well worth reading for anyone interested in GAG development or the state of the genre.

An Interview with Howard Sherman of Malinche Entertainment

Howard Sherman: Malinche Entertainment's Big KahunaHoward Sherman: Malinche Entertainment's Big KahunaAs many of you are well aware, I've always been a big fan of Infocom and interactive fiction. Although text adventures aren't nearly as ubiquitous as they were back in Infocom's heyday, they are still being developed and published today--and, thanks to the chutzpah of one man, Howard Sherman, they are becoming commercially viable once again. Sherman's company, Malinche Entertainment, is, to quote Sherman, "Infocom 2.0." I think you're going to really enjoy reading the following interview, in which Sherman talks about his ideas and goals to promote and support the interactive fiction community. Howard is a great guy, and I really appreciate what he's doing for an often underrated (and unappreciated!) genre. Big thanks to Howard and Malinche Entertainment for taking time out to answer my questions!

An Interview with Chuck "Chuckles" Bueche

I recently had the pleasure of interviewing Chuck "Chuckles" Bueche, a CRPG pioneer who worked closely with Richard Garriott (aka Lord British) on many of the Ultima titles, as well as design his own games 2400 A.D. and Autoduel. Bueche turned out to be an exceptionally articulate fellow, and I think you'll agree that he gave me a fantastic response.

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