Next Generation has posted an excellent but brief history of copy protection by Adam Swiderski.
Bad news for consumers who've bought their digital music through a site that supported Microsoft's Playforsure DRM (MSN Music) as the software company is stopping support of the format.
I just found a fun presentation that compares the copy protection schemes used by the 360 with those of the C-64. I was really surprised at the similarities, despite the many years and "advancements" made in the interval. The presentation really gets into the guts of the C-64 and the 360; you techies and hardware hackers out there will really enjoy this. Link via maxconsole.
Dongle: Without this dongle, forget about running that $400 program you just bought.Friends, I'm madder than a pirate sued for singing copyrighted shanties that game publishers are STILL belittling us with burdensome, unnecessary, and utterly useless copy protection.
With all the recent buzz here at Armchair Arcade about Pool of Radiance and other Gold Box games, I'm surprised that no one has mentioned the infamous "code wheels" most of those games used to inhibit sharing copies of the game with your friends. Eric Lambert of Vintage Computing has an entertaining article up called Old-School PC Copy Protection Schemes that takes a look at these "vintage" forms of copy protection, most of which rely on materials included with the game.
