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Bill Loguidice's picture

Jim Davis pays homage to unreleased Atari 2600 Garfield videogame in recent strip

It seems legendary comics paying clever homage to past videogame dalliances continues. Hot on the heels of Jeff Parker doing so on Wizard of Id back in January, Garfield's Jim Davis, did something similar on a Sunday strip for July 20, 2014 (Joel D. Park, on the thread he started on AtariAge, is the one who pointed it out).

AtariProtos.com has excellent coverage of the ultimately unreleased 1983/84 Garfield game for the Atari 2600 that the comic header clearly mimics. While there is some speculation in the AtariAge thread about how Jim Davis "re-discovered" the 8-bit art, it seems to me that, based on the AtariProtos.com piece, in granting permission to release the ROM image, he was certainly aware of its existence, and relatively recently at that. Considering the near exact replication, it's likely he was working off of screenshots in his possession rather than a random Web search, and did so quite deliberately. Regardless of whether or not you're a fan of Garfield, if you're into videogames, it's hard to deny it's a cool move.

Bill Loguidice's picture

The ColecoVision Flashback console now up for Pre-order!

ColecoVision FlashbackColecoVision FlashbackHot on the heels of the forthcoming Atari Flashback 5, Intellivision Flashback, and Sega Classic Game Console 2 pre-orders, described here yesterday, Toys "R"Us now has the ColecoVision Flashback available. Like the new Intellivision Flashback product line, AtGames has designed the ColecoVision Flashback to mimic the design of the original console, right down to the removable, backwards compatible controllers. There is also a limited edition set of overlays included, themed to the 60 built-in games. While there is no cartridge or SD slot in the ColecoVision Flashback, it's obviously still going to be something well worth supporting upon its late 2014 release. Note that the design on the front of the box will likely change to reflect the look of the plug and play console, not the original.

Bill Loguidice's picture

Atari 2600, Mattel Intellivision, and Sega Genesis Flashbacks up for Pre-order!

Intellivision FlashbackIntellivision FlashbackWhile we were aware of AtGames' plans for some time regarding the new Atari Flashback, Intellivision Flashback, ColecoVision Flashback, and Sega Classic Game Console releases, among others, for 2014, public details about these items have been sparse. It seems that with pre-orders now appearing on eBay and Toys "R"Us for a vague October 2014 release, some of these previously private details are now revealed.

The Atari Flashback 5 is another refinement of what AtGames started with the Flashback 3, and now includes an impressive roster of 100 games. While it can use wired controllers, it comes with the same wireless joysticks.

The Intellivision Flashback features 60 games, representing approximately half of the original library. The console itself will be small and reminiscent of the original Intellivision's styling. In addition, two new wired controllers, again modeled after the original with just a few modifications, are included (and yes, the discs provide all 16 movement directions). These should work with original Intellivision consoles that feature removable controllers, though that still needs to be tested. As you can also see, a limited edition set of overlays is included, which is a great bonus for collectors.

Unfortunately, the ColecoVision Flashback is not yet up for pre-order. This is likely due to its packaging being finalized last. Without giving away too much, expect a similar package as you see with the Intellivision product.

The Sega Classic Game Console 2, like the name implies, is a refresh of the first Sega Classic Game Console, which itself was a refinement of previous products. A full roster of 80 games is included, and, yes, there's still a cartridge port and two wireless controllers. Wired controllers are still supported. Expect details on other Sega-related products to be revealed soon.

Mark Vergeer's picture

Mark plays... Zaxxon (Arcade)

A link to a great comparison video by http://www.youtube.com/user/GamingHistorySource

Zaxxon, I believe this is one of the first isometric arcade games out there. It was developed and published by Sega in 1982 and one could call it a so called 'isometric shoot'm up'.

Many ports were created on various platforms like: Apple II, Atari 8bit home computers, MS-DOS (CGA), Atari 2600, MSX, Commodore 64, Dragon32, Colecovision, Intellivision, Sega SG-1000, TRS 80 Coco.

The 2600 and Intellivision versions didn't use the isometric viewpoint and are much unlike the others.

The Amstrad CPC, BBC micro computer and Ti/99 reveived well done but unliscensed ports.

Soundtrack intro created by

"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

New Kickstarter for Atari 2600 Star Castle - But should you support it?

I posted about this as a comment in another thread, but since this is such a big deal I thought I would whip up a quick front page blog post to give it its due. There's a new Kickstarter for an Atari 2600 version of Star Castle, a 1980 vector-based arcade game from Cinematronics that received an excellent port to the Vectrex home console in 1982. While the Atari 2600 can only produce raster, not vector graphics like the Vectrex, a recent port of the game was created by D. Scott Williamson, an original Atari programmer, albeit one who started working there six years after the 1982-release of Howard Scott Warshaw's Star Castle-inspired Yars' Revenge. Williamson was similarly inspired to create his Star Castle homebrew by Warshaw's creation, so he purposely limited himself to 8K of ROM for authenticity's sake, even though the cartridge hardware that he made could handle up to 64K.

Long story short, Williamson ended up wanting tens of thousands of dollars for his programming effort--a reasonable request if this were the platform's early 80's heydey. Unfortunately for Williamson, most homebrewers these days do it for the proverbial love of the game, so no one was willing to pay anywhere near that. In fact, in a convoluted AtariAge thread, his actions and subsequent reactions, not to mention that of the community's, eventually led to another homebrew programmer being himself inspired to create a version, which he released for free, here, and by all accounts is superb.

Undeterred, Williamson decided to take his case to Kickstarter, which you can see here. It's a genuine soap opera (one that I'm not even sure I have sorted correctly), albeit one within a niche of a niche within our industry. It will be interesting to see how this Kickstarter works out for Williamson. I'm certainly intrigued by the cartridge with flashing lights timed to the gameplay and admire his engineering effort, but $100 for a complete, boxed copy is a bit tough to swallow. Maybe with a bit of time I'll reconsider...

What are your thoughts on this mess? Obviously Williamson can charge what he wants for his work - and it's up to the market to decide what they'll pay (and they didn't pay the first time around; maybe this Kickstarter will be different) - but is he out of touch with the realities of the homebrew market? After all, even the best homebrews can struggle to sell 250 boxed copies at well below his $100 boxed copy asking price...

Mark Vergeer's picture

Mark plays... Gyruss (Arcade) - a small challenge is included

An easy challenge - beat me at Gyruss. I play the arcade version here and I show you how far I got. :P

A great example of a 'Tube Shooter' ala Tempest

The maker of this game moved on to create great games like Time Pilot, Street Fighter and 1942

Highscore to beat (easily): 72450

Diagnosis: Gyruss Infection
Remedy: Keep on playing it.

by metaHipster

by OldSchoolNYCGamer

by rednight2476

by Marcilona

by electricadventures

"Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."

Bill Loguidice's picture

Boulder Dash "Perfect" to see release on Atari 2600 soon!

Programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, have announced that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase for the Atari 2600 Video Computer System (VCS), exclusively from the AtariAge Store, in time for Christmas 2011. The price is $75 and includes the cartridge, box and manual. What makes this game special is that, among other things, the cartridge will contain 16K of RAM, which will allow for as perfect a conversion of the original game as possible, and in some ways - like with the color palette - a bit better. As many of you know, First Star Software was founded in 1982 by Richard Spitalny and Fernando Herrera and was responsible for developing and publishing several classics, including Astro Chase and Spy vs. Spy. The company has stayed in business ever since and is one of the only original companies to continue to support classic platforms, with this licensed version of Boulder Dash being their most recent example.

Here's the thread on AtariAge for more information on the game. Pre-orders are supposed to start soon and a label contest is already underway. Check out the video below for an idea of how the final game looks and sounds:

Chip Hageman's picture

Three for the Road: March 20th, 2011

Three for the Road[ MAR . 20 . 2011 ]
 03.20.2011Greetings folks! Welcome to the March 20th, 2011 edition of Three for the Road. Sorry for the lack of updates the last couple of weeks but my schedule has just been crazy.

Anyway, I'm back this week with a few more indie games for you to check out. First up we have a new port of a shoot'em up- this time for the venerable Amstrad CPC. Next, we take a look at a new Atari 2600 game with possibly the most horrid storyline since Custer's Revenge. Finally, we look at a shoot'em up that takes on the sensitive topic of bigotry as portrayed by squares and circles.

Great stuff!

Bill Loguidice's picture

Six New Atari 2600 VCS Cartridges Released! Includes 3D and Amiga Joyboard support...

The six games for the Atari 2600 VCS are: 3D Ghost Attack!, 3D Genesis, 3D Havoc, Atom Smasher, Depth Charge, and S.A.C. Alert. The 3D games are the first and only 3D games for the platform (they come with paper glasses), Depth Charge was originally designed to be the first head-to-head game where each player has their own console and TV, and S.A.C. Alert was meant to be used with the Amiga Joyboard, the horrible joystick platform you stood on and whose only game actually released was the skiing game, Mogul Maniac. Keep in mind that these six games from the early 1980s are all in various states of completion and Video Soft is rather vague about how playable each one is. Prices range from $30 to $50 plus shipping and handling (if you buy the full $230 set, shipping is free), and each of the six games is limited to a production run of 100 copies, which includes a cartridge, manual and box. Apparently after a particular game sells out, the ROM will be made available to everyone. I'll leave it to this snippet from the Video Soft Website to provide a bit more detail:

Rob Daviau's picture

Complete Atari 2600 clone the size of a deck of cards


* Faithful FPGA implementation of the 6502 CPU and TIA (Television Interface Adapter) custom chip.
* Composite Video (currently NTSC only) and Audio output.
* DB9 connector for a MegaDrive/Genesis joypad.
* On-board 512Kb Flash memory for storing cartridge roms.
* Support for most bankswitching schemes used by original game cartridges.
* Design fits in a 100K-gate Spartan-3E FPGA.
* Custom PCB dimensions: 3.25? by 2.5?.
* Complete VHDL source code available under GPL.

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