Trog is a classic arcade game released in 1990 by Acclaim. You are a dinosaur collecting your eggs, protecting them against the cloned Trog cyclops. I couldn't show the excellent multiplayer mode in this game now, but it's there. Do you think the gameplay is a little familiar? Well, that's because it's similar to Pac-Man and Amidar.
From searching the Web, I learned there are MS-DOS and the arcade original versions of this game as well. Enjoy.
The sequel to Dragon Spirit, a game by Namco falling into the shmup category. Released in 1991 about 3 years after the 1st game. The cool bit about this game is that it actually has a two player mode which I can't show as I can't control two controllers at the same time. It features organic end-of-level bosses that you will find in many other shmups of this golden era of the shmup.
The Wii (Virtual Console) as well as the Playstation (Namco Museum Encore) got ports of this game so it is also available on newer systems.
If you are interested in the 1st game in this 2 game series check out Dave Webster's video on the 1st game called 'Dragon Spirit'
This video was inspired by him as I heard him mention he didn't own the sequel so I figured I'd show my little gameplay on it.
Check out Dave Webster's channel:
Rescue - The Embassy Mission is one of the most underrated NES games of all time. It's not a Nintendo legend like Mario or Zelda to be truthful, but it's still enjoyable to play. The concept of the game is that terrorists have hijacked the Paris embassy and it's your job to rescue the hostages. This game has a multitude of things to offer as a game and does quite well at performing them. This game is comprised of three major elements: Side-Scrolling, Sniping, and FPS (First Person Shooter). The game is simplistic in its goals and process, but does its job so eloquently.
Let's first examine the Side-Scrolling feature. The player picks a character and tries to sneak through a platform to get to the embassy. The player must dodge spot-lights by simply staying out of the way or ducking behind something. This kind of side scrolling is really neat for the time because it lets the game have an interactive background and foreground which gives it a new layer of depth. Once the player reaches a certain point the game will automatically go back to the character selection screen to pick a new character. If the player is caught, however, they will be killed in a barrage of bullets and will have another chance to try with a different character.
In this video I take a look at the Japanese Playstation disc with the game Zanac X which is becoming more rare by the day :( Go check it out.
Zanac is a very cool series of Shmup games created by Compile. The game originated on the MSX and NES but also found its way on many other systems like this Playstation One version. It's very similar to other Compile shmups like PowerStrike, Aleste, Super Aleste, M.U.S.H.A. All these games feature a similar weapons system.
Other good Compile shmups are Blazing Lazers on the TG16 and Gunnac on the Nes.
Although we've been following the developments of Hyperkin's upcoming RETRON 4 closely, Slashdot reports that the company has surprised everyone by going straight to the RETRON 5. Hyperkin has had a spotty history at best of promising the moon and stars with their modern consoles that play classic cartridges, i.e., often falling down on compatibility and emulation, but it looks like they're determined to finally nail it, publicly stating they want 100% compatibility. The RETRON 5 can play the actual cartridges for nine systems, with transparent NTSC and PAL support: Famicom, NES, SNES, Super Famicom, Genesis, Mega Drive, Game Boy Advance, Game Boy Color, and the Game Boy. Hyperkin hasn't ruled out support for other platforms, pending parts, and it's certainly easy enough to imagine scenarios where systems like the Sega Master System and Game Gear would work just as well with the right adapters. In any case, even if it's just those nine systems/four system families, that's still a mighty versatile single console, particularly since you can update the firmware.
In terms of controls, the system will come with two nice looking six button bluetooth controllers (in fact, the d-pad looks a lot like the superb control found on SNK's Neo Geo Pocket Color), which can be charged with the console's USB port, but there are also six controller ports to use any combination of classic controllers in any combination of system modes, meaning two NES, two SNES, and two Genesis controller ports, and the ability to say, use an SNES controller for Genesis or NES games, as just one example (this includes full user configurable button remapping in all modes). Video is upscaled 720p over HDMI (composite audio/video is also supported for older televisions), with all kinds of options to support different aspect ratios and other video modes as the user desires, plus Hyperkin has claimed that all kinds of technological wizardry is in place to make these standard definition systems look and sound the way they're supposed to on modern high definition displays. Finally, of the remaining key features among a laundry list of them, the console will also allow users to create save states, support auto-save for when the system is suddenly turned off, offer a "cheat menu" (built-in Game Genie/Action Replay support?), and also offer "Manual & Passive Overclocking," which means both slowdown and fast-forward at any time (perfect for those overly chatty text-bubble-based classic games).
Obviously, all of that is a lot to promise, particularly at a sub-$100 price point, but we'll certainly be waiting anxiously for the official release after June to put this potential flying unicorn through its paces. Check out the video presentation for the RETRON 5 at the Midwest Gaming Classic below:
A demonstration of a hardware compatible Gameboy Advance SP system that has the capabilities to run real GBA game cards as well as run files from an SD-card. The screen is much brighter and of a higher quality thn the original GBA-SP's screen and they seem to have used the exact same plastic molds as the original. Read more below...
I'm back this week with a new interview series with Graeme Devine, the coding wizard best known for The 7th Guest and The 11th Hour. However, Graeme also did important work for id and goes back much earlier, developing some very impressive games for the ZX Spectrum, Commodore 64, and PC Jr./Tandy 1000. In this segment, we chat about his early days on those systems, wrapping up with his games Silver Surfer and Spot for the NES. Lots of good stuff here, particularly for fans of the UK's game development scene of the 80s.
I'm back from vacation and again have a big remarkable auctions catch up post. This time I look at recently closed auctions for The Elder Scrolls: Arena - Deluxe Edition (PC DOS), Stack-Up (NES), Ultima (Apple II), The Witness (Apple II), and Zork Trilogy (Amiga):
Armchair Arcade is proud to present the second episode of Armchair Arcade Radio. Hosted by Matt Barton, this episode features the music of Metroid Metal and segments from each member of Armchair Arcade: Mark Vergeer, Bill Loguidice, Christina Loguidice, and Chris Kennedy.
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