Ridge Racer V - is the 5th game in the Ridge Racer series on the Playstation line of consoles. This actually was one of the launch titles the PS2 was graced with and it is quite similar to Ridge Racer Type IV on the original Playstation or PSOne. It plays a lot faster and is more twitchy and it took me some time to get used to but it also showed a promise of things to come as Ridge Racer VI and VII obviously built opon the foundations laid in this game. A must play if you are a fan of the Ridge Racer series.
Written by the now gone Bizarre Creations, Geometry Wars originally could be found on the original Xbox was a mini game within the Project Gotham Racing 2. This game is the sequel to it and it was the most downloaded game on Xbox Live on the 360. For me this game was the must have game for the Xbox 360. Check it out.
The Sequel Geometry Wars: Retro Evolved 2 was released on the 360 but also on the Wii and the DS. There's also a version out on iOS.
MIND YOU: This clip has some loud noises so you'd better not use headphones while watching this. Sound quality is not the best as the microphone had some issues that couldn't be fixed in post.
An easy challenge - beat me at Gyruss. I play the arcade version here and I show you how far I got. :P
A great example of a 'Tube Shooter' ala Tempest
The maker of this game moved on to create great games like Time Pilot, Street Fighter and 1942
Highscore to beat (easily): 72450
Diagnosis: Gyruss Infection
Remedy: Keep on playing it.
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Backwards compatibility is a complicated, multi-faceted problem. The issues are different for players, developers, and engineers. Each has his or her own reasons to wish to extend or shorten the longevity of software designed for the previous generationâ€™s hardware. Ultimately, though, backwards compatibility is a bad short-term solution to a big long-term problem. Itâ€™s hedging the bet on a new platformâ€”and it lowers the stakes and thus the potential winnings offered by that platform. While there are certainly some situations where backwards compatibility is arguably very necessary, it quickly becomes a self-defeating activity. A nice, clean break with the last generationâ€™s hardware and system software improves the odds that the new platform really will be something special. Of course, it could also end up six months later as the most expensive doorstop youâ€™ve ever owned, but in the long term, itâ€™s worth the riskâ€”anything else stifles progress and limits the horizon for future gaming. If we want to move beyond present technology, weâ€™ve got to be willing to take those risks.