As you've all no doubt already heard, PSN is 100% back in many parts of the world, including right here in the US. This of course means that the Welcome Back Program is now available to download all the free goodies to your PS3. I'll be getting to that tonight, though I'm not sure what I'll ultimately pick. In any case, I'll report back in the comments what I ultimately chose. In related news, Wizardry: Labyrinth of Lost Souls is now available on PSN, marking the return of a series that has received continuous, but sporadic, releases since the Apple II original in 1981, though some of those were only in Japan. Wizardry: Labyrinth of Lost Souls looks to be a definite return to the series' roots, albeit with a love-it-or-leave-it anime style. I'm firmly in the "leave it" camp, but being able to play classic-style Wizardry again might trump any misgivings over the visuals.
Welcome back, Matt Chatters! This episode features the first part of my interview with Brian Fargo, founder of Interplay and CEO of inXile Entertainment. I was able to sit down with him for an hour and talk about everything from the original Demon's Forge (a 1981 adventure game for Apple II) to Hunted: The Demon's Forge (the upcoming action game). We also talk about the origins of Bard's Tale, the impact of Wizardry, the humor of Battlechess, and much more.
Since there are two videos this time, I'll just put some words here and show the two videos after the jump. The first video is my third and luckily working final one take attempt at a response to Matt Chat 29: Wizardry, Proving Grounds of Mad Overlord, where I showcase some of the packaging for a few of the Wizardry games. The second one take video is a direct follow-up to the first video that takes a look at classic computer game packaging of the late 1970's and very early 1980's, which were often housed in zip loc bags and/or cardboard folders. Check them out:
So I've settled into Portland, OR quite nicely and one of the first things I do is get a hell of a deal on a Motorola RAZR V3 Cell Phone. After fiddling with the customs settings and downloading a custom ringtone (We're Not Gonna Take It by Twisted Sister, of course), I decided to download a cell phone game that isn't exactly new: Doom RPG.
To my utter shock, it turns out to work. I never thought crossing Doom with Wizardry would end up being a fun game, but Doom RPG succeeds for the most part.