Delver is an Indie game that was recommended to me by a friend and this is the first time I take a look at it. It is basically one of these old text based Rogue like games that has turned into a nice 3D game featuring nice pixellated graphics reminiscent of those found in Minecraft. It is a tough game and I only seem to be able to last a couple of minutes. It works quite intuitively and I am liking this a lot even in its current Alpha state (Friday the 13th, 2013).
If you want to go check it out you can get it for PC or Android over here: http://www.delvergame.com/
You can also get the game on Steam.
Here's a link to the developer blog: http://forums.tigsource.com/index.php?topic=24764.0
Cloak and Dagger - a cool dual stick video game created by Atari back in 1984. It is closely tied into a movie with the same name:
(Cloak & Dagger is a 1984 film directed by Richard Franklin starring Henry Thomas, Dabney Coleman and Michael Murphy. It is a remake of the 1949 film The Window. It was originally released in a double feature with The Last Starfighter on July 13, 1984 and then released separately on August 10, 1984.)
It was supposed to be released on the Atari 5200 but due to the video game crash that never happened. A cool bit of information about this game can be found over at AtariHQ:
Matt Chat fans, you are in for a great episode this week: It's Graeme Devine on the amazing story of The 7th Guest, a bestselling, groundbreaking adventure game that helped launch the CD-ROM as a storage medium. It was so ambitious that it actually got Graeme and his partner fired from Mastertronic, only to re-form as their own company and release this beast upon the world. It made them overnight sensations. Grab some popcorn and hear what all the fuss was about!
Download the video here.
I just finished interviewing Mr. Graeme Devine, designer of The 7th Guest, 11th Hour, Quake III Arena, and Halo Wars. This is the guy who was hired by Apple to make iOS the ideal gaming device--which he did, just before leaving Apple to make his own games for said device. At the end of the interview he decided to spill the beans about his next iOS project. Here's the spoiler:
Matt: I don't know how much you can talk about this game you're working on now, is it confidential?
Graeme: I've given a few clues about it, but I'll let you in on the secret. Okay, here's the story. I'm going to invent a time machine, and I'm going to make the entire country believe in an urban legend, convince everyone that the urban legend is real, and I'm going to scare the heck out of you all.
He's promised to keep us posted at his blog at GRL Games, his small family-run company. At any rate, his hook certainly has me eager to see what the heck he's got planned for us.
This week's episode is a retrospective of Sierra's classic graphical adventure game Police Quest. Designed by a real-life policemen (Jim Walls), this game is unique in the Sierra lineup and boasts three sequels. Offering great humor in addition to serious police work--not surprising since Al Lowe was involved--Police Quest was the first Sierra game I ever played. I was never able to get very far since I had a pirated copy with no manual (the irony!), but that didn't stop me from trying and having a great time with it.
Download the video here.
Buy Police Quest 1-4 from GOG for only $10. Use this link and I'll get a kickback!
Head over right now to grab your Bundle in a Box! Pay what you want, no DRM, and support charity to boot. There's some great games in this package (see below). If you're a fan of old school adventures, it's worth getting for Gemini Rue alone. You also get codes for STEAM and something called Desaru (?). At any rate, at $5 this is a complete no-brainer, so go grab it now!
From our good friend Gnome of Gnome's Lair:
Hi, guys! I'm back with part three of my interview with the amazing Josh Mandel. In this segment (which is frankly required viewing for any true fan of classic computer games), Josh talks about how thinks went awry at Sierra, eventually sending him on a quest to find a new publisher in Legend. He also chats about his favorite creation, Callahan's Crosstime Saloon, and the future of adventure games as a viable genre.
Download the mp4 here, and don't forget to drop a few dollars into the bard's hat!
I'm back this week with part two of my funtastic chat with Josh "Josho" Mandel. This time, the maestro chats about why point-and-clicks were a dumbing down from the parser days, the making of Freddy Pharkas, his voicework as King Graham, his thoughts on LucasFilm and Myst (loves the former; loathes the latter), and Space Quest 6.
If you want to buy Space Quest 4-6 for only $10, DRM free, get it here to support Matt Chat at no extra cost to you!
You can download the mp4 here as well.
Hi, guys. This episode is the first installment of my interview with the great Scott Adams, designer and publisher of many early adventure games for home computers. He talks here about his early days as a child prodigy, programming computers and dazzling his teachers and professors with his amazing skills.
After just officially releasing the latest update to Insurgent Games' Skeleton Key, Micah Lee, head of the studio and the game's programmer, was kind enough to send me a promo code so I could do a review. With iTunes being such a hot bed for app development these days and there being countless games available in every possible category and price point, it's not surprising that this is the first time I heard of the game. Since my time is extremely limited these days, I do most of my gaming on the go with my iPhone 3G, so I thought this would be a good opportunity for me to leverage my current situation and put up a review. So, with all that said, exactly what is Skeleton Key?