cheating

Matt Barton's picture

Episode 5: Mobile Gaming, Motion Gaming, Cheating, PlayStation, MMOs

It's so bad!It's so bad!We're back again with a month's worth of audio content for retrogaming fans of all makes and models. Clocking in at two and a half hours, this episode features exclusive content from Bill Loguidice, Rob Daviau, Chris Kennedy, Matt Barton, Nathan Tolbert, Andre Faucher, Rebecca Tolbert, Max Shelton, and special guest Chip Hageman.

Download the episode here (128 K format).

Segments and approximate times below:

Matt Barton's picture

Fairness and Gaming

Mark Newheiser has a new article up called Playing Fair: A Look at Competition in Gaming. Mark does a great job of breaking down the issue of fairness in gaming and showing how different kinds of people bring different expectations and conflicts to games.

Matt Barton's picture

On Cheaters: Some Thoughts on Trainers, Cheating, Hacking, and Gamer Ethics

Once a Cheater...: Oh, Pooh...Once a Cheater...: Oh, Pooh...When I was but a whippersnapper, playing bootlegged games on my dad's Commodore Amiga computer, the choice seemed obvious. If I could play the game with a "trainer," I did so. A "trainer" was a little piece of code, inserted into many cracked distributions of games, that allowed you to play through a game with infinite lives, invulnerability, or some other such option that would let you blaze through the game without fear of a premature "game over." I doubt I could have ever beaten games like Turrican and Blood Money without one of these trainers. The games were brutally difficult, and, besides, the appeal of these games (for me, at least) wasn't so much about developing lightning-fast reflexes as savoring the amazing graphics. It was also exhilerating just to deal massive amounts of carnage. The trainers seemed to eliminate the frustration and lower the bar to the point where an average kid could get all the way through some of the most difficult games of the era.

Syndicate content