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Matt Chat 7: The Sims is now Live!

In this week's Matt Chat, I look at The Sims, one of the many games given its own chapter in our book Vintage Games. I enjoyed reviewing the game and hope you'll like the video! As usual, please rate it, subscribe to my channel, leave a comment, etc. It's a lot of work making these, so please let me know if you find it worthwhile.

Matt Barton's picture

Making Better Games for Women: Or, No Binary Ever Made Love to a Woman

Why are so few women interested in gaming? The answer is simple: It’s the binary, stupid.

Every six months or so there's a little flare up in the media about how the videogame industry has failed women. The usual argument is that 99.9% of games are designed for and marketed exclusively for young males, and women (as well as gay players) are ignored. Game developers and publishers don’t care about women because women don’t care about videogames. And so it goes. While this argument is ill-informed (it totally ignores the amazing success of Her Interactive's Nancy Drew series, which has been a hit among pre-teens as well as adult women of all ages), I’m the first to admit that there is a problem when the few games that do feature women use them primarily as sex objects. However, rather than blame the game industry and give the same old tired statistics and claims, I think it's time someone pointed out that the true problem is the hardware: or, more specifically, the architecture of the computer itself. It is my belief that the computer's architecture was itself designed with and for a particular mindset, one most comfortable in the world of "binary," or simple either/or decisions--in short, the masculine mind. This fact has made it especially difficult for women to become proficient in programming and, by extension, the computer industry as a whole, since all programs (applications as well as games) have been built on this masculine framework.

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