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An Interview with Chris Dillman: iPhone Game Developer

It's my pleasure to publish an interview I conducted with Mr. Chris Dillman concerning game development. Chris is an iPhone and Mac OS X Software Developer with Plaid World Studios, a casual game company. Enjoy!

The Game Creators Newsletter--with Dungeons & Desktops!

I just received this month's issue of the Game Creators' Newsletter, and boy is it loaded with great content. Of course I'm biased since they give a nice review and excerpt of my book in there, but there are plenty of other columns of interest--Dark Basic, anyone? We don't hear much about the UK scene, so I'd check it out for that factor alone, but I've listed the sections below for your perusal. BASICally, if you're AT ALL interested in game development, get your butt over there and subscribe to this thing; it's fantastic.

Steve Meretzky on the Idiocy of Modern Gaming

Steve Meretzky has some comments up at Game Set Watch from an interview at GDC. If the name "Meretzky" doesn't ring a bell, you may not have played some of the finest text adventure games ever made.

The Story of The Wizard's Castle

Exidy SorcererExidy SorcererOne of the great things about writing a book is that you get to hear so many interesting stories. One of the best I've heard so far involves a very, very early game for the Exidy Sorcerer named The Wizard's Castle. Although programmed by Joe Power a few years earlier (in the mid 1970s), the game wasn't officially released until 1980, when it was printed as source code in Recreational Computing magazine. It's been ported to several other platforms (by Power and others). Eventually it was played by Derell L., who prefers to go by his nickname "Derelict." Derelict converted the game for Windows and added sprite-based graphics (you can download it here). Anyway, I had the chance to talk to both Joe and Derelict about their games, and have decided to print them here for your enjoyment! Note that I haven't edited these interviews--I didn't have to!

need help?

Hey! My Name Is Chris, Obviously From The Name, But I Was Curious If You May Need Any Assistance In Game Development. The Emulators Are Great, But I Believe Simple Standalone PC Executable Would Hit A Much Bigger Market. No Extra Emu Downloads Etc. No Drag To This Or Open With That Heh. I Can Easily Create Any Genre PC Game Or Program, However, I'm Not Big Into Sprite Creation, But Can Easily Implement Them In Games. Let Me Know If Your Interested, No Need For Payment And Such, Unless The Game Itself Creates Additional Currency. All I Would Need Is The Sprites (Images any Size) Original Non-Copyrighted Sounds, Design-Concepts And Just A Basic Feel For What I Would Be Developing.

The Initial State: A Text Adventure by Matt Barton

It's definitely no secret that I've been working on a text adventure game. At least, it hasn't been a secret to anyone around here, what with so few of my friends actually seeing the front of my face after a summer spent coding! Though my primary task was to learn C++ by creating a simple text adventure engine, I also put quite a bit of work into actually crafting a game with this engine. The name of this game is "Initial State," and I'm making it available for download.

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