Civilization IV ScreenshotIn what is great news to those of us who have been Civilization (Civilisation for our European friends) fans since the beginning (around 1991, originals on various computer and videogame platforms), or even those who have just gotten into Civilization with the relatively recent release of IV, 2K is releasing an intriguing box set that compiles nearly every Civilization game released to date, including IV (though not the new expansion, Warlords), as well as several bonuses, including a card game and book. While a list price of $69.99 seems like a bit much, we'll no doubt be able to find it for less at retail, and truth be told, even at full list I have to say it's worth it, even if I own most of what's already on there (and even the Civilization board game!), and then some. Frankly, each and every one of these games can hook you for hours on end, providing true, limitless play value.
Basic Fun's Officially Licensed Atari 2600 Plug 'N Play Keychain Series: {Image from the Basic Fun Website}While this is hardly breaking news, it's been interesting to follow some of the drama around the "Atari 2600 Plug 'N Play Keychain" series from "Basic Fun". The first part of the drama involves the company's falling out with engineer Curt Vendel, most famous for being the lead on the "Atari Flashback" and "Atari Flashback 2.0" products, and launching "Awesome Arcades". The second and more relevant part of the drama involves the simple fact that these products, amazing form factor and low price aside ($15 each), are awful simulations, seemingly ignoring all the progress made over the past few years in TV Game quality (in fact, reverting back to the NES-on-a-chip of the first Flashback, which has been proven unable to properly simulate Atari 2600 games!). Perhaps "Basic Fun" should have just went with the quality product that Curt had originally delivered for them, rather than scrapping it and doing the products on the super cheap!
While the "Atari Flashback" was a weak simulation of both the Atari 7800 and 2600 systems using the readily available NES-on-a-chip as the platform, the "Atari Flashback 2.0" rectified this by incorporating a clever Atari 2600-on-a-chip, almost perfectly emulating the original hardware. After that and the prior "Commodore 64 30-in-1" (which essentially featured a C-64-on-a-chip), it's hard to go back to the kind of innaccuracies that are present in these keychain devices. Bottom line, the bar has been raised and we truly have the right to expect more, based simply on precedent and the countless other TV Games devices out there that do offer more authentic experiences, even of latter day systems like the Sega Genesis or arcade machines.
The Philips Entertaible Digital Board Gaming Surface: Photo from PC Magazine onlinePC Magazine, reporting on news from the Internationale Funkausstellung, a consumer electronics show in Berlin, revealed that Philips will show off the Entertaible, a digital board-gaming surface, on Friday.
We've of course recently seen over the past several years the rise of virtual physical games, if you want to call them that, mostly in "arcades" (if even those can be called that anymore). Essentially these games take real world concepts like shuffleboard or bowling, and use partial physical items, like paddles or pucks, that are utilized on a flat, virtual surface, and interact with an impact sensor at the end of the table to make something happen on the video screen, preferably accurately reflecting what would happen if it were an all physical setup. There's also been quite a bit of controversy in the pinball world, where these virtual machines take the form factor of traditional pinball machines, but do the majority of their work via a video screen. This allows for infinitely configurable tables, but is it still really pinball, or more akin to what we play on our computers and videogame systems? In any case, the revolution, if you want to call it that, has been well under way.