Today's casual photos (bit higher quality than usual, with my Panasonic digital camera), shown below, are two rare Apple Macintosh RPG's from 1989, Xor's TaskMaker (original version) and Postcraft's Citadel: Adventure of the CRYSTAL KEEP. The classic Macintosh platform is not known for its RPGs, and stand outs on the platform have been few and far between. Some of the others I own are rare and generally highly sought after, including Legends of the Lost Realm, a multi-character role playing game from Avalon Hill (1988; I don't have the sequel, which uses the same box, just with a small sticker on it to distinguish it), and the classic, Quarterstaff: The Tomb of Setmoth (1988, Infocom), which was originally released by Simulated Environment Systems in 1987 as simply Quarterstaff before Infocom's acquisition, and is considered one of the few authentic pen and paper-style RPGs in videogame form. Photos below:
Check below for some quick iPhone photos of Alien Fires 2199 A.D. (1987) by Paragon Software, PC Version. Paragon made a lot of computer RPGs back in the day that received mixed responses from critics and fans alike. This particular game has something of an unofficial "Doctor Who" angle and appeared for the Atari ST, Commodore Amiga and PC DOS (CGA/EGA/5.25"/3.5") platforms, with the Amiga version obviously being the best looking of the lot due to its superior capabilities for the time (and the fact that these capabilities were actually somewhat leveraged), which is also why it's the version shown on the back of the box.
I just wanted to post two things quick that I received via email. The first is The Pinball Blog, which looks pretty interesting (I know you pinball fans will want to check it out). The next is a web show called Gold: The Series, which is about a bunch of tabletop RPG fans preparing for a world championship. It reminded me a bit of MST3000 (the intermission bits) and perhaps a bit of a Kevin Smith film. I liked the dialog at the beginning of the 2nd episode, which is about how D&D fans are suffering from the massive appeal and "convenience" of MMOs. Worth a look, for sure.
I finally managed to beat the original Diablo after a few weeks of off-and-on playing. I chose to play as a warrior, which probably wasn't the best choice since so much of the latter game is dealing with ranged attacks (warriors are up close and personal). Nevertheless, I was able to prevail, and by the time I finally got to Diablo, I was able to kill him in a few seconds.
There is a new web series in the works,
Check out the prologue, I thought it was quite hilarious but my wife was kinda 'meh' about it.
The premise is about a set of professional Gamers who play AD&D for a living. OK its not AD&D its "Goblins and Gold" etc.
There are few games in recent memory that have had as great an impact on me as Bethesda's Fallout 3. I just finished the game a few minutes ago and am simply stunned at the quality of the storytelling, gameplay, and aesthetics. While the game has a few minor faults, these pale in comparison to its masterful production.
I have exciting news for fans of computer role-playing games and readers of my book on the topic, Dungeons & Desktops. Rusty Rutherford, creator of PEDIT5, the first CRPG we know about, has contacted me via email to tell his story. I've printed it below for all to enjoy, and I'd sure like to get some discussion going here about this all-important first for the computer games industry. I encourage you to read the "dark ages" chapter before reading the below, unless you're already familiar with PLATO and that era of computing.
Gamasutra has just published an extract from my book, specifically the Silver Age chapter that covers the early home CRPGs (Ultima, Wizardry, etc.) If you don't have the book, by all means head over there, but even if you do, you might like seeing the screenshots in all their full-color glory. I'm very proud of this book and hope you are, too! Without the support of my fellow gaming nerds this project wouldn't be possible.
Link via Gamasutra Industry News.
I started playing the 7th Link last night to get a feel for it, to see if this is the game I'd like to blog next.
It feels big, and from some of the meager info I can find online, I don't really know if I want to spend the '200 hours'! required to play the game. Thats a lot of hours and I'm sporadic at best to playing.
(See the prior entries in this ongoing feature)
NOTE: The format of these for now are going to be the REVIEW (semi-walkthrough) portion first, followed by the STORY (fictionalization) portion. Each portion is stand alone and I'll separate them with headers.